Csabo
Moderator
Posts: 541
Registered: 02-02 |
XWE can open the maps, you just need to help it a bit. (Renaming the entry, adding "MAP##*" into XWE.INI, or changing the lump type would all work.) The issue is what was already described above: there are extra characters after the first zero byte. The zero byte ends the entry name, and most WAD editors save zeroes all the remaining characters, but apparently not all editors do this. It's not just the maps, there are also some entries like "THINGS S".
Actually I did this behavior on purpose. Instead of ignoring chars after the first zero byte, I just treated the zero bytes as a spaces, and read everything. Those extra bytes could be used for something, it would even be possible to extend the Doom WAD format by using the characters from the end of the lump names. Or if someone really wanted to play around, they could embed a secret message into WAD files by saving the text to the unused characters of the entry names.
I guess it's more annoying than anything so I took it out. Grab the latest beta if you want.
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