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Cire
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Can anyone recommend any PWADs with rain effects or forests?

Last edited by Cire on 05-26-11 at 01:54

Old Post 05-26-11 00:21 #
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Du Mhan Yhu
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I want to say some maps in Armadosia have some rain effects IIRC. As outside effects not anything you can walk in though.

Old Post 05-26-11 00:25 #
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Megamur
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I actually wanted to make one, but I have no idea how convincing rain (that you can actually go out in) could be done.

Old Post 05-26-11 01:24 #
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Grazza
Let's try Caesium


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Rain effect: TVR! maps 02 and 18, Icarus map19, S.Q.W.I.R.E.L. (the oil rig map), and no doubt others.

Forests: many, including Grove, Skyewood and Real.

Old Post 05-26-11 01:43 #
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Daiyu_Xiaoxiang
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For forests, Deus Vult 2 should be good. There's one map there with a Japanese structure, forget which map it is.

Old Post 05-26-11 02:17 #
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chopkinsca
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If I recall correctly, Phocas Island 2 had some sort of forest in it.

Old Post 05-26-11 02:50 #
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evocalvin
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http://www.doomworld.com/idgames/index.php?id=15952
Elysion by Death-Destiny, has the rain effect
pretty cool level.

Old Post 05-26-11 03:27 #
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kristus
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Twiligt Warrior had forests

Old Post 05-26-11 06:21 #
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Cire
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Thanks everyone for the suggestions so far. :) Urban Brawl: Action Doom 2 also have a nice looking forest, although it's an IWAD (although technically a PWAD I think since it has the PWAD tag.) it's absolutly worth mentioning imo.

Old Post 05-26-11 13:26 #
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PRIMEVAL
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PainisForest or whatever it's called has a decent forest in it. Kinda of a scary mod.

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Old Post 05-26-11 18:27 #
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Doomhuntress
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Equinox has a nice rain effect on map 03, although it's only seen in the very beginning of the stage, outside the windows (where you can't get out to)

Old Post 05-26-11 20:15 #
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deathbringer
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uhhhhh

The old Ghostbusters Doom had rain on one map too, acheieved with sprites. Of course the limitations of those days meant that the "rain" was only 128-ish units tall and would "turn around" as you moved. Still in some locations, looking in some directions and when standing still it looked very good.

Today ways to go about it might be to have lots of two-sided walk-through textures with "rain" on them that scroll downwards. Though this would break up your outdoor areas into loads of tiny pieces. There's probably also a way to make a generator that randomly and rapidly shoots drops downards with lots of varied offsets. This would have a bit of a performance hit on older machines though.

Finally some ports may possibly have ways to shoot objects out of flats. Not sure about that though.

Old Post 05-26-11 20:36 #
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The Ultimate DooMer
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What a bunch of weird lookin' trees.

(in some maps, rain too in map 20 of the latter)

Old Post 05-27-11 01:37 #
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EarthQuake
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Here is an example of a sector-based tree. The entire thing is largely dependent on custom textures, as you'll need a a texture on the outer top wall to blend in with a dark/black sky, and some vines hanging in concentric shapes that match the rest of the "leaves". This one uses only about 40 linedefs, so it's entirely possible to make a small forest using sector-based trees like this. Just don't copy and paste the same tree, though. Actually put some effort into the variety to make it more believable.

While I've experimented with all sorts of tree types, I find that the willow-like trees look the best and are the easiest to make. You can also merge them together to make little clusters of trees, which looks even better than ones that stand alone.

Last edited by EarthQuake on 05-27-11 at 04:04

Old Post 05-27-11 03:53 #
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chopkinsca
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http://i860.photobucket.com/albums/...cas2/forest.png

As for rain effects, one of the Phocas2 bosses summons a storm cloud with acid rain. This attack could be generalized to be used as regular rain. It uses a_jumpifcloser so it only spawns rain that is close to the player to reduce lag.

Old Post 05-27-11 16:57 #
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Cire
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Cool. This'll keep me entertained for a while :)

Old Post 06-07-11 21:59 #
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