volveré y seré millones
That's the point in saying they make it "Quake." They were made popular by Quake. Actually we could call it "Duke" too (but not Heretic, as a keyboard only freelook isn't really much of a factor), but whatever, Quake is more fitting because it introduces more 3D aspects and is also more closely related to DOOM as a supposed inheritor. But indeed mouselook makes profound alterations in play that are shared by all the games that use it, so in that sense they are certainly Quakish, or can be called Quake. Calling a certain trend after the name of what made it popular is nothing unusual, of course. As for games that are only marginally related, who cares, this is about DOOM, source mods, Quake, and a number of FPS that are relatively similar. Adding and argument with redundant semi-related information is pretty useless.
Mancubus II said:
BTW just because something has mouselook and jump doesn't make it like Quake. [...] I think that features that got introduced in the quake series should be thought of as GOOD FEATURES, and as such belong in a GOOD GAME.
The reason newer FPSs (or source mods) are called Quake is to say that they are different (in respects they all share; freelook, enhanced 3D features, added realism and more options) as opposed to DOOMs simplicity (in the restrictions of its components, editability, play modes and movement.) Whether to you this or that is cool or it sucks doesn't matter, the thing is calling things by their name, and if you call, let's say, ZDoom "DOOM," expect someone to call it "Quake" when they see all the Quake-like features it has. All people have to do to have their things called according to their name is just call them what they are:
Me: Hey, what are you playing?
Dude: DOOM II!
Me: Yeah, tell me exactly...
Dude: Give me a minute and I'll join a server...
Me: Ah, so that's...
Dude: This is CSDoom, a source port by some Russian guy.
Me: Oh, so you're playing CSDoom running DOOM II, cool...
I'm talking about people who say "it's still DOOM" In such cases I'm usually like "yeah, it's uh... DOOM, but it's still different, so in many ways it's not DOOM." Actually, along the same lines, many source mods are different from each other and serve different editing and playing purposes, and it's totally sensible to tell them appart, be it positively or negatively or whatever.
DOOM and DOOM II are specific gaming packages that id Software produced. You can add stuff to them (PWADs, source mods and whatnot,) but undeniably the add-ons produce changes and they are not necessaritly part of the game, they are so only in an accessory way.
Warez All the Data?