Reaper Grimm
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > source ports to other programming languages?
 
Author
All times are GMT. The time now is 23:14. Post New Thread    Post A Reply
Crizk
Warming Up


Posts: 20
Registered: 01-02


This is a sort of an odd question but I was wondering if Doom has been ported to any other programming languages? This sounds like a stupid question but I think it would actually be kind of interesting to see if it had. I think it would be kind of cool to see how Doom implemented in another languages stacked up against the origional C version. It would be a ton of work if somebody did do it though.

A while back Quake2 was ported to Delphi and I was wondering if anyone had done the same with Doom (except perhaps to a more exotic language). Just wondering...

Old Post 03-07-03 20:09 #
Crizk is offline Profile || Blog || Email || Search || Add Buddy IP || Edit || Quote
The Experience
Mini-Member


Posts: 70
Registered: 02-03


Yeah !!! A Doom Excel macro would be cool :P

__________________
THE KING DOOM EXPERIENCE

Old Post 03-08-03 16:21 #
The Experience is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
rf`
Dr. Nosign


Posts: 8222
Registered: 11-01


The real challenge would be to do it in BASIC. :)

__________________
Released wads and other doom crap

Old Post 03-08-03 16:43 #
rf` is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Grazza
Let's try Caesium


Posts: 12509
Registered: 07-02



ravage said:
The real challenge would be to do it in BASIC. :)
Or CESIL. :)

Old Post 03-08-03 16:54 #
Grazza is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
Quasar
Moderator


Posts: 6164
Registered: 08-00


Well, zdoom is largely in C++ now, but that's so much like C I'm not sure it counts. There was once an effort to write a totally new DOOM-compatible engine in Java, but it died pretty quick and left no usable source code.

Old Post 03-08-03 20:49 #
Quasar is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Lobo
Forum Regular


Posts: 972
Registered: 12-01


Delphi?

Isn't that like Visual Basic?

Hey! VB Doom!!!

__________________
Official EDGE Forum.

Robotech: FirstGen TC / Edge Shell Launcher(ESL) Home page.

Old Post 03-08-03 21:24 #
Lobo is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Torn
google is your master


Posts: 2779
Registered: 07-02



Lobo said:
Delphi?

Isn't that like Visual Basic?

Hey! VB Doom!!!



yes, but Delphi is better than VB

Old Post 03-10-03 17:26 #
Torn is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Fredrik


Posts: 11693
Registered: 05-00


Well, it (at leasts some of it) has been ported to C++.

Personally I think a Python version of Doom would be neat. If you just kept the rendering core and perhaps some other speed-critical parts in a C library, it'd certainly run fast enough on today's computers.

The cool thing about Python (and certain other interpreted languages) would be scripting abilities you'd get with it. A user-level script could do anything from adding a new monster with specialized AI to operating the actions of a level to changing the option menus.

Old Post 03-13-03 16:47 #
Fredrik is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Arioch
not arioch


Posts: 2772
Registered: 05-00



Torn said:


yes, but Delphi is better than VB

No it's not, you're insane.

They both suck hard.

__________________
Join mewseCult(tm), heh.

<+phunk> i have to send 8 photos of myself in
<@fraggle> one for each angle
<@fraggle> they're going to make you into a doom monster

Old Post 03-13-03 17:04 #
Arioch is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
The Experience
Mini-Member


Posts: 70
Registered: 02-03


I guess this is one of those special threads where everything is
sucking everytime for anybody.

If you guys would not exist, damn I could not laugh my ass
off every day :D

__________________
THE KING DOOM EXPERIENCE

Old Post 03-13-03 22:40 #
The Experience is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 23:14. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > source ports to other programming languages?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.