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Grimm

prBoom Under XP

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Holy crap, what a mess! I can't get prBoom to run under XP. Can anyone give a few tips on how to make the damn thing run effectively? Also, how do you add in command line options through shortcuts (I did it a while ago for Max Payne, but I can't remember how)?

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RTDscout said:

Holy crap, what a mess! I can't get prBoom to run under XP. Can anyone give a few tips on how to make the damn thing run effectively? Also, how do you add in command line options through shortcuts (I did it a while ago for Max Payne, but I can't remember how)?


If you'd say what exactly your problem is maybe someone can help you. From your post it is impossible to figure out what your problem is.

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It don't run. Period. I assumed it was a general problem. Maybe I assumed wrong. Either way, there's not much else to it than what I put. Source ports always seem to have issues with me . . .

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So, what happens if you put the prboom stuff in your Doom2 directory and type at the command line:
c:\doom2\prboom.exe -iwad c:\doom2\doom2.wad

Does nothing happen at all? Does it crash with some sort of error message? Does it start and then freeze when you try to start a new game?

Personally, I have found that glboom.exe (the OpenGL version of PrBoom) works far better under XP than prboom.exe. I don't know why, but I don't recall GLBoom ever crashing, but have had quite a few problems with PrBoom.

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This time, it took me to an off-center, low-res, Doom II titlepic. It kinda froze after that. I tried glboom, and works fine. Thanks.

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