Ouchface
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Doom95 - no music
 
Author
All times are GMT. The time now is 19:09. Post New Thread    Post A Reply
Deathmatcher
Forum Regular


Posts: 691
Registered: 06-03


I've got Doom95 running under WinXp and the music just doesn't play despite of the sound effects being fully functional. When quitting there seems to be a brief moment of music play, I also found out that an mp3 playing just prior to starting Doom95 seems to activate music as well (though only for a couple of secs). I think it's a memory issue. Can anyone be of help?
ps: The Win95/98-compatibility-shit didn't work.

Old Post 07-04-03 18:31 #
Deathmatcher is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Use3D
Forum Legend


Posts: 4714
Registered: 04-02


Doom95 is not fully compatible with winXP. Use a better engine.

__________________
Have you ever seen the sun cringe and wither as it becomes a memory in a martyr's mind; they call it glory, well I call it crime.

Old Post 07-04-03 18:58 #
Use3D is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DooMBoy
Heh
(but Stupidity still cannot be concealed)


Posts: 8509
Registered: 12-00


ZDoom, for example.

__________________
Heh

Old Post 07-05-03 15:41 #
DooMBoy is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Deathmatcher
Forum Regular


Posts: 691
Registered: 06-03


ZDoom doesn't support the player voodoo dolls. => not acceptible.
I tried so many ports, none fulfills all the nice features and compatibility Doom95 has. :-(

Old Post 07-05-03 17:24 #
Deathmatcher is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
NiGHTMARE
Forum Legend


Posts: 5012
Registered: 05-00



Deathmatcher said:
ZDoom doesn't support the player voodoo dolls.
Erm, yes it does. You're thinking of Legacy.

__________________
RTC-3057: The future of DOOM.
3057 reasons to keep dooming.

Paradox: The gateways have re-opened. But this time it isn't hellspawn who've come through...

Old Post 07-05-03 17:26 #
NiGHTMARE is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7769
Registered: 01-03



Deathmatcher said:
nice features and compatibility Doom95 has. :-(


Which nice features?

Old Post 07-05-03 20:01 #
Graf Zahl is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Naked Snake
HAHA I AM A FAG AND I CAN'T CHANGE THIS TITLE ANYMORE


Posts: 11313
Registered: 05-01



Graf Zahl said:


Which nice features?



You know, it can...uh...well it can...and the uh...and also it...oh wait a fucking minute....

__________________
DOOMWORLD All your favorite ports and map editors
DooM DM!!
3057 reasons to keep on dooming

Old Post 07-05-03 20:04 #
Naked Snake is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
insertwackynamehere
The Chewbacca defense gone nightmare


Posts: 3233
Registered: 03-03


Doom95 works great with XP, what are you talking about? I'm using Doom Collectors Edition, so maybe it's different, but it's still Doom95.

__________________
"No, nothing to do with IWNH's antics." -Grazza 7/20/04
Proud Winner of the The Melfice Award for Services to Gayness (2005) and the The Bloodskull Award for Gargantuan Retarded (2005)
Note: I do not approve of using either gay or retarded as a way to belittle someone.

Old Post 07-05-03 20:28 #
insertwackynamehere is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
netnomad312
Forum Regular


Posts: 882
Registered: 12-02


Doom95 does have that cool launcher thing. I found one for ZDoom but it won't load my damn custom wads...

Also I miss Doom95's mass monster kill cheat; now that my wad contains new sprites and a deh, ZDoom is my preferred testing engine (for simplicity).

__________________
The Net Nomad
Current Project: "Tower of WAR" - Help beta-test!

My site for Doom wads and other miscellaneous crap:
http://netnomad312.tripod.com/

Old Post 07-05-03 20:36 #
netnomad312 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Grazza
Let's try Caesium


Posts: 12463
Registered: 07-02



BBG said:
You know, it can...uh...well it can...and the uh...and also it...oh wait a fucking minute....
Are "record Doom2.exe compatible demos in Win XP with sound on and full running speed" the words you were looking for?

I'm not especially recommending Doom95, but it does have at least one merit.

Voodoo dolls: jDoom also seems to have problems if there are a large number of them (and jHeretic has an odd issue with them and chaos devices).

Old Post 07-05-03 21:02 #
Grazza is online now Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DEMOn
Member


Posts: 562
Registered: 09-02



netnomad312 said:
Also I miss Doom95's mass monster kill cheat; now that my wad contains new sprites and a deh, ZDoom is my preferred testing engine (for simplicity).

Boom-engine ports have a mass-kill cheat... I thought most of them do. Only used Boom's myself....
One would expect that PrBoom meets most people's needs.

__________________
I kill dead people.
Everyone should die.

Old Post 07-05-03 22:40 #
DEMOn is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


Posts: 6382
Registered: 12-00



netnomad312 said:
Also I miss Doom95's mass monster kill cheat;


In Zdoom, just type kill monsters at the console. :-)

__________________
Meek

Old Post 07-05-03 22:43 #
Enjay is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Use3D
Forum Legend


Posts: 4714
Registered: 04-02



Deathmatcher said:
ZDoom doesn't support the player voodoo dolls. => not acceptible.
I tried so many ports, none fulfills all the nice features and compatibility Doom95 has. :-(




hahah, nice features, right, like the savegame overflow or the draw planes overflow, or the buggy sound code, how about the complete lack of dehacked functionality? I could go on.

__________________
Have you ever seen the sun cringe and wither as it becomes a memory in a martyr's mind; they call it glory, well I call it crime.

Old Post 07-05-03 23:02 #
Use3D is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Igor9
Junior Member


Posts: 142
Registered: 05-03


Oh, will you all just use the Eternity engine and shut up!

Old Post 07-06-03 00:18 #
Igor9 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Opulent
Senior Member


Posts: 2123
Registered: 07-01



Igor9 said:
Oh, will you all just use the Eternity engine and shut up!

Oh, I didn't know Eternity had doom(2).exe demo support for recording and playback.

__________________
-= FPS Demofreak =-

Old Post 07-06-03 01:07 #
Opulent is offline Profile || Blog || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Igor9
Junior Member


Posts: 142
Registered: 05-03


I can play a whole bunch of demos from Compet-N with Eternity using the latest version. The Noskill demo from doom2.net and the original demos in doom.wad, doom2.wad, tnt.wad and plutonia.wad also works fine. Heck the crazy rocket jumping lmps from 01fava.wad works too.

Old Post 07-06-03 05:57 #
Igor9 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Opulent
Senior Member


Posts: 2123
Registered: 07-01


that's good to know. I didn't know that. Can you record demos with Eternity and play them back with Doom2?

__________________
-= FPS Demofreak =-

Old Post 07-06-03 06:14 #
Opulent is offline Profile || Blog || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Grazza
Let's try Caesium


Posts: 12463
Registered: 07-02


From my (so far fairly limited) experience, they have a fair chance of playing back OK with Eternity, but some desync, and I get quite a few crashes, especially with multi-level lmps. When they do play back OK, it is cool to be able to use chasecam and walkcam, especially together with pausing.

I haven't tried recording with Eternity, but I'm not aware of any way to set compatibility levels, so I don't imagine they would be Doom2.exe compatible.

Old Post 07-06-03 06:23 #
Grazza is online now Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 19:09. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Doom95 - no music

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.