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Swiss_Cheeseman

New version of GPDoom

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I just playtested it, fanbloodytastic. I'm gonna try playing some 3rd party wads right now (it supports an additional pwad, only one at the moment).

From what I played of it, it was smooth, had music, saves work, 320x240 resolution, full screen mode with stats, and various other doodads. Quite possibly the best handheld version of Doom availble, since it is actually superior to the original PC version.

No screens needed, just run something like Doom95 in 320x240, and you get the general idea. It uses the PC versions wad files, so yeah. Supports both Doom Shareware, Ultimate Doom and Doom 2. I beleive it also supports the TNT wads, but I am not sure about that (its untested).

I would say grab it from gbax.com, but since none of you own a GP32, it would be kinda pointless. Instead, I will say...

Grab a GP32 from gbax.com as the guy who is making the doom port actually runs the site. Also, he gives excellent customer service, and is generally a nice guy. If you want more info on the GP32, go to gp32x.com and visit the forums, theres a basic rundown of it in the help forums from what I remember.

And to create a bit of filler, here is the list of changes from the last version:
Changes V9 Final (some from V9 test):

- File is 600k now, this isn't bloat, B2fxc no longer works with it,
if you can make a successful compressed fxe please get in touch.
- sounds are stereo and directional.
From the main menu, the sound can be swapped left/right which is
necessary if you are listening through headphones.
- saves seem to work.
Saves are a bit slow, up to 6 or 7 seconds. It has been seen (on a
card that was formatted in a card reader under Windows 2000) that
saves can take up to 60 seconds. For cards that have been formatted
in Gamepark's PC-link software, there doesn't seem to be a problem.
We'll keep an eye on this, if there are many problems we'll try to
fix it.
- WAD loading. GPDoom automatically detects IWADs (full games) in the
/GAME/DOOM folder and allows them to be selected as the main game.
That means that WADs such as TNT and Plutonia now appear in the Game
selection rather than as an added WAD. NOTE: Plutonia has not been
tested.
- Also, one extra WAD (PWAD) can be loaded.
In a future version of the game, we may support loading multiple extra
WADs. Also, we may support the loading of other files such as LMPs
(recorded demos).
- Menu selections are saved when you start a game, and restored when you
start GPdoom.
- New clock speed options, as low as 40MHz and as high as 166MHz for
those lucky enough to be able to run at that speed.
- On the main menu, when selecting the starting level, the 'B' button
steps backward through the levels. Also, there is a "don't auto-start"
option which will not start a game at all. May be useful for people
who like to watch demos.
- Weapon-changing has been altered, there should now be no problem with
getting stuck in "strafe" mode. The weapon selection cycles through
only the weapons that you are currently carrying.
- Full-screen mode has been changed, so that your hand/weapon should
appear in the correct position. Also, statistics are visible in
full-screen mode.
- The status bar has been removed from the intermission screen.
- Automap zooming works - when on the automap, hold down 'Select' and
move the joystick left and right.
- The Adlib (music) synthesiser is disabled when music volume is set to
its minimum, so if your game is running slow, this may help.
- Save games are now stored in separate folders for each game. This
means that 6 games can be saved for each Doom game. The folders are
created automatically by GPdoom, you don't have to do anything. If
there is an extra WAD loaded, the save game folder will be named after
the extra WAD, if there is no extra WAD loaded the save game folder
will be named after the main WAD.
- You can quit from the game, by using the "Quit Doom" option on the
Doom menu. This resets the GP32.
- Similarly, you can end a game (go back to the demo/title screen) with
the "End Game" option which is in the "Options" menu in Doom.
- When GPdoom is asking you a question, such as "Are you sure you want
to quit DOOM?" or "Are you sure you want to enable Nightmare mode?",
press 'B' for yes, or 'Start' for no. That is, when you want to quit
from inside a game, press 'Start' to get the Doom menu, then move the
skull to the Quit Game option, press 'A' to select the option, and
then 'B' to actually quit.
- There may be a cheat option??? We'll keep it a little secret for
now...

kthnx

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I wish I had a GP32. Ever since I heard about them many months ago, I've always wanted to have one since. Those handhelds are at least a thousand times superior than a GBA. Hmm, maybe I should sell one of my GBAs....

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