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Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports

(Moderated by: Quasar)
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Thread Thread Starter Replies Views Last Post Reverse Sort Order
TECHIE Running SDL ports on multicore processors Quasar 11 552
DUMB Undesired animated textures KennyJC 1 212
QUESTION ClosedHardware rendering in ZDoom? Tain 5 353
TECHIE UDMF v0.99 Specification Draft (aka TEXTMAP) ( 1 2 3 ) Quasar 81 1788
QUESTION gzdoom question. DoomKn1ght 0 214
HELLO need help/corrections for FPS Ports website moroz1999 9 366
WTF any other ports for Mac X? BigBearBurp 14 320
DUMB Rendered linedef counter Creaphis 7 261
DUMB Doom SVN page needs a good kick Xtife 9 587
HELP ClosedPistol start in ZDoom Impie 16 713
INFO EDGE 1.31 Beta#2 is out Ajapted 20 643
DUMB Why are there so many source ports? Ultimablah 13 511
  Moved: REJECT lump entryway - -
DUMB Vavoom version 1.27 released funduke 7 357
DUMB GZDoom Mapinfo fade and outsidefog hawkwind 2 155
HELP GZDoom Sound Problem 1.1.0.2 r89 Chex Warrior 4 199
DUMB GZDoom problem Haloless0320 1 164
WTF Exclamation marks etc Skorge 3 216
HELP Risen3d Error SqueakyTuna 3 197
HELP Problem with my Skulltag Baron O' Hell 5 384
HELP bots warriordoomer 8 457
DUMB Detecting bridges rpeter 4 203
HELP doomsday doom warriordoomer 5 364
HELP Antivirus and ZDoom conflicts Impie 13 330
DUMB DelphiDoom-GL alpha version, please test jval 13 522
TECHIE Textual Map Format: Non-Democratic Discussion ( 1 2 ) Quasar 51 1598
DUMB Skulltag [command for console mode] Mithral_Demon 1 216
DUMB DsDoom Music MrDoomMaster 4 497
QUESTION models for GZDoom Flynn Taggart 2 428
TECHIE Skyboxes and fence-like texture prob Flynn Taggart 1 134
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