cycloid
Forum Regular

Posts: 783
Registered: 09-03 |
Quasar said:
Are you sure about all this? Maybe you're just not following the rules of DeHackEd. For example:
1) DeHackEd fields replace values only. They are not additive or subtractive. Therefore, if you modify a thing's flag values, you must provide all the flag values which it has by default (which are listed in the BOOMDEH.TXT file, or available from Eternity's EDFs if you happen to have them).
2) Unless prboom has broken something, it should be perfectly possible to add different deaths and resurrection sequences to enemies. Of course, you must reuse existing frames to do this, since DeHackEd cannot define new frames period.
If this isn't what you're getting at, then what you're doing is requesting a new feature similar to EDF, and that is off-topic for this thread. If you want to request a prboom feature, please either talk about it in a new thread here, or go to the prboom site and post it there.
1. yes i know that
2. obviously.... zdoom was perfectly happy to let the archvile use the respawn frames i'd created (using frames knicked from elsewhere) but prboom continued to pretend they weren't there
using whacked2 in bex mode
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