Ouchface
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > prboom Issues Thread
Pages (10): « First ... « 7 8 9 [10]  
Author
All times are GMT. The time now is 02:46. Post New Thread    Post A Reply
natt
Junior Member


Posts: 248
Registered: 05-11



phobosdeimos1 said:
So in a non-programmer's language, what's the solution?


I don't think there was anything terribly programmery about that...

Since he fixed it, you have to get the fix now. Bleeding edge builds (compiled by MSVC for Windows) are posted to http://prboom-plus.sourceforge.net/history.html regularly.

Old Post 07-25-11 01:38 #
natt is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
phobosdeimos1
Member


Posts: 625
Registered: 03-11



natt said:


I don't think there was anything terribly programmery about that...

Since he fixed it, you have to get the fix now. Bleeding edge builds (compiled by MSVC for Windows) are posted to http://prboom-plus.sourceforge.net/history.html regularly.



Thanks man <3

__________________
New WAD - Lockup: Raw Action Coming Soon. Youtube Channel - for Doom related videos. Corebinder: Raw Action Digon Base: Raw Action Spire Complex

Old Post 07-25-11 01:54 #
phobosdeimos1 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
1ntru
Member


Posts: 352
Registered: 12-07


Hi. Whenever I'm playing a wad which has more than 32 maps and exit MAP33, MAP34, MAP35, etc., PrBoom returns me the message:


PrBoom said:
W_GetNumForName: CWILV33 not found.


Is there a way to avoid that and actually be allowed to exit a level which is higher than MAP32?

Thanks a lot!

__________________
You are very welcome to watch my Doom speed demos: http://www.youtube.com/user/1ntru

Old Post 07-29-11 07:03 #
1ntru is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
RjY
anARCHy


Posts: 802
Registered: 05-02


Seems reasonable. It's a straightforward patch to skip drawing the level name if the lump doesn't exist.

Old Post 07-29-11 09:03 #
RjY is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Average
Junior Member


Posts: 142
Registered: 05-11


Not too sure if this counts as an issue per se but when PrBoom+ is paused the PAUSE text that comes up on the screen stays in the same location regardless of what screen size is used. In vanilla and Choco the PAUSE text moves relative to the screen size chosen - even when changing screen size while the game is paused. Just thought I'd mention it... :)

Old Post 07-31-11 22:06 #
Average is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
neubejiita
Member


Posts: 426
Registered: 02-09


Debian Stable prboom bug. v2.5.0 when running with -devparm.

Here is the output. When I run without -devparm it will run, but when I use -devparm I get this.


code:
lovecraft@Shothoth:~/Documents$ prboom -devparm prboom v2.5.0 (http://prboom.sourceforge.net/) I_SetAffinityMask: manual affinity mask is 1 M_LoadDefaults: Load system defaults. default file: /home/lovecraft/.prboom/prboom.cfg found /usr/share/games/doom/doom2.wad IWAD found: /usr/share/games/doom/doom2.wad PrBoom (built Jul 1 2009), playing: DOOM 2: Hell on Earth PrBoom is released under the GNU General Public license v2.0. You are welcome to redistribute it under certain conditions. It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details. Development mode ON. V_Init: allocate screens. found /usr/share/games/doom/prboom.wad D_InitNetGame: Checking for network game. W_Init: Init WADfiles. adding /usr/share/games/doom/doom2.wad adding /usr/share/games/doom/prboom.wad W_InitCache M_Init: Init miscellaneous info. R_Init: Init DOOM refresh daemon - R_LoadTrigTables: Endianness...ok. R_InitData: Textures R_CacheTextureCompositePatchNum: Composite patches not initialized

Old Post 08-08-11 10:21 #
neubejiita is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
RjY
anARCHy


Posts: 802
Registered: 05-02


Thanks, I've cherry-picked a fix from PrBoom-Plus for this, although I'm not sure -devparm even does anything useful these days...

Old Post 08-09-11 22:39 #
RjY is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 02:46. Post New Thread    Post A Reply
Pages (10): « First ... « 7 8 9 [10]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > prboom Issues Thread

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory