myk
patron mod of ugly ducklings and black sheep

Posts: 10410
Registered: 04-02 |
Grazza said:
Press F5 again. (Don't need to do this every time - the preference will be saved in the cfg.) The relevant cfg setting is hud_active - a value of 2 means that all the lines are displayed, and in the bottom left.
Ah, thanks, that was it. I had it at 1.
The "Smart Totals" setting relates to the logic behind how the totals are calculated, and exactly what is shown in that line (if displayed). It doesn't determine whether that line is displayed or not displayed.
Right, I had forgotten the kills and secrets in the HUD were a Boom feature (and this includes the 3 values of hud_active). I did want the smart values, in any case.
BTW, I never generally use F5 in this way myself - only if for some reason I want to change the style of the HUD, which normally only happens if I have pressed it by accident. To switch between status bar or HUD, I use ++ and -. This doesn't affect the value of hud_active.
I normally have it at 0 so that it behaves like Doom (screen sizing goes from status bar to full screen and vise versa). To check it I edited the CFG (I usually prefer that over the menus, if possible), but then I launched the demo I was watching with, starting with hud_active 0, pressed F5, and PrBoom+ terminated with signal 11. This also happened when I tried again and the value was initially 2 or 1. But then I checked, and I had edited the CFG. Is is not bound to that (it's set as "junk", meaning it's not really bound... a value of 0x0). It seems PrBoom+ is giving an error when it generates a screen shot, which is the function currently bound to F5. I don't recall previous versions having this issue (I think I remember taking screen shots). Just in case I tried binding key_screenshot to something else, but it also gave the error. A corrupt BMP shot is generated along with the error (it's not valid; image manipulation programs won't open it).
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