Ajapted
Forum Regular

Posts: 681
Registered: 04-02 |
myk said:
EDIT: Another issue. In Doom you don't hear other Players' pick-up sounds, only your own.
It is a compatibility option, if I understand this code:
code: /* cph 20028/10 - for old-school DM addicts, allow old behavior
* where only consoleplayer's pickup sounds are heard */
if (!comp[comp_sound] || player == &players[consoleplayer])
S_StartSound (player->mo, sound | PICKUP_SOUND); // killough 4/25/98
In MultiPlayer, PrBoom engines are using the bright red range (starting at color 0xB0) for Red's suit, instead of the dull red range (starting at color 0x20) that's supposed to be used
Seems like the code uses the same color for the automap arrows as for the shirts, and since the automap uses 176 in mapcolor_plyr[], then that is what the shirts become. Easily fixed.
Feels good knowing I've saved the Space Shuttle from crashing.
Last edited by Ajapted on 12-14-07 at 11:05
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