Cyb

Posts: 2726
Registered: 07-02 |
Envid said:
It would take a creative (noncreative?) person to allow doom to not be "fun" to play. More like a downgrade which I dont see how jdoom does. As far as why you like it is your deal, Just as much as I like the new port because it brings back the old days of doom when I first bought it. Why modify perfection? So you can have a bunch of unrealistic looking sprites that you "changed" to show originality of an already top selling game?
I dunno, you're the one taking screenshots in 1600x1400 with hires texture packs and MD2s and dynamic lighting, NONE of which were present in the original Doom. IMO when I play jdoom with all those resources enabled it feels just as unlike Doom as any number of conversions for ZDoom which aim to change Doom in one way or another. That seems like modifying 'perfection' to me, albeit keeping the same gameplay (which has been done to death, at this point I need a truly excellent looking or very fun map to not get bored with 'classic' gameplay).
Envid said:
Your creativity is your deal, I dont think the game was originally purchased for editing, or your creativity thus making it only your opinion. The graphics are substantially better than zdoom's. Maybe I should make a side by side comparison of the 2 just to show you how many pixels you can count.
No, most people didn't purchase Doom to edit it, that was hardly my point. My point that the very thing that keeps it alive 10 years after it was released (10 years in ancient in gameing terms) is the fact that the source was released and people have a ton of new options. I don't know when the last time you edited for vanilla Doom was, but it's extremly limiting not only in terms of making sure your map doesn't crash the exe because of visplane limits and such, but also has only a handful of possible linedef types because each one was hard coded into the game as id needed it. I can tell you without a doubt that were there no source ports which concentrated on the editing aspects of the game (from Boom to MBF to ZDoom; those are the three I have utilitzed) rather than improving the looks greatly and adding some editing features as an afterthought I would not be editing today because the original exe is much, much too limiting for my tastes.
And finally, in regards to your last statement, I HAVE ALREADY SAID JDOOM LOOKS BETTER THAN ZDOOM A NUMBER OF TIMES. I AM NOT SAYING IN ANY WAY, SHAPE OR FORM THAT ZDOOM'S SOFTWARE RENDERER LOOKS BETTER THAN JDOOM'S HARDWARE ONE. Please, please get it through your head that I don't really care about that because jDoom simply does not offer as many editing features as ZDoom does at this point. That's purely my perogative, and I'm in no way suggesting that you should think in the same exact way as I do, I'm just telling you why I think JDoom is superior to ZDoom. This is, after all, an internet discussion forum. You stated your opinion and I am stating my own opinion which contrasts yours. I'm not at all saying you should love ZDoom and forget about JDoom. Whatever port you want to like best is 100% your call and has no effect on me at all, and likewise my preference on your life.
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