iori
#legacy bastard

Posts: 779
Registered: 07-03 |
VinceDSS
1.9 Demo compatability: Not in the near future at any rate. There are many more troublesome priorities, most mentioned above.
Launcher: The launcher is fucked and anyone who reads the legacy FAQ on newdoom would know that. I know that bannings (lets not get into that, WMULL isnt the topic here) have prevented people from seeing that, so it would be better on the main site, rather than the forum. Use the command line/batch files. Easy as that. The laucher might not even be included with the next release *crosses fingers*.
Huge maps: I dont know anything about that so I wont bother.
deathbringer
Corona's/Dynamic lighting:
The coronas do look as good as jdooms in a matter of speaking, they are uninhibited by palette and colour depth (16bit RAW image +alpha, so Im told). The dynamic (and sometimes coronas) show rings depending on your videocard/drivers. I use a radeon 9000, and when I first got it, all colours seemed 16 bit and dynlight rings were obvious. Ive had many driver changes since then, and the problem has melted away (when changing colour depth, you much reinitialize the display, such as changing the resolution to show the new colour depth properly).
Software: Yes, it is pretty shitty, isnt it. And still bound to the 35hz cap as well. I'm sure the direction of the port is to ween itself off of software mode anyway, and the hardware mode to include a system as an option that looks and feels like software for the c++ renderer.
General Optimizations: Yeah, would be nice.
SKYBOXES!: Yes, portals were in the source at one point (added by SoM), but were removed for a vital reason, so say sourcecode comments. I'm a big advocate for these as well.
Transparent Water: Youre talking about software mode I see. Maybe that will be a fix, but I doubt it. In hardware, water can have a transparency value from 0-255, so that's not a problem
Coloured software lighting: Impossible, unless the palette binding was dropped completely from software. which is unlikely The only thing that I could suggest would be some sort of dithering, but that would look absolutely horrible. All in all, I dont know how this is any different from Zdoom's coloured lighting at all, in appearance.
Again, it's another thing that looks perfectly in Hardware mode, and by the looks of things should only be used in HW mode.
Grazza
Voodoo dolls: The bug was removed seeming accidentally (according to friends of mine that know the code) when the 32 player support was added and the whole method of loading playerstarts was changed.
other requests: I agree, they should be included as individual options.
Ultimate Doomer
Minimizing bug: Hav'nt tried, so I dont know.
Key bindings: This I solved with some painful trial and error. Autoexec.cfg is loaded after and overtop config.cfg. If you save your config in-game using the 'saveconfig' console command as autoexec.cfg, then Legacy will load that config overtop of config.cfg every time you run the port. Autoexec.cfg should be kept clear of control aspects, and only addidtional features as exhibited in autoexec.cfg itself. Upon exiting, legacy saves its current configuration to config.cfg.
Underwater breathing: That is like complaining that there is no native falling damage in doom. If you want to run out of air underwater, then script it. That's easy enough to do.
General map annoyances: It would be a godsend if this part was more stable. The problem is that certain systems and setups get the problems more than others. It would be so nice to see this fixed in the (semi-)near future.
Quasar
That may be so, but the less sloppy the script, the rarer the script-induced segfault (way easier thanks to the recent and long overdue inclusion of arrays :), thanks Tox).
I rarely segfault anymore from scripting, and most seem to be caused by odd, unnecessarily complicated loops.
I am intrigued by smallscript and SoM's portals, maybe Eternity would do well on my hard drive...
Deathman
Whee, another positive, uplifting, and unbiased thing from you. Kinda makes me wonder why you then went and made the Legacy-only DSV4, to much acclaim. Heh.
********
Anyways, I hope that answers many questions, and stems some positive outlook. I did it to the best of my ability, and im not a coder nor part of the 'team' (Hurdler and Smite-Meister, + contributers).
Also remember that Fab and Boris, who originally created legacy, are no longer with the team, and havnt been for some time. Many of the requests and complaints are from when they were running the show, and making up for other people's mistakes (when at the time seemed fine) is a hard thing to do, and the people venturing to do that have my utmost respect.
Oh, and it seems Hurdler and Smite don't come to Doomworld, else you would have recieved an 'official' reply to these problems ages ago.
Last edited by iori on 07-01-04 at 08:58
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