Grazza
Super Moderator
Posts: 11451
Registered: 07-02 |
That's not a fair summary.
http://www.doom2.net/~mykdoom/misc/why_i_left_doom.htm
I did not enjoy adding features on demand. I enjoyed designing and implementing things such as conveyors, linedef 242, silent teleporters, more robust and synchronized demo features, simulated torque for hanging objects, bouncy and touchy "things," dog AI, the classic BFG2704. Those were things I wanted, whether others wanted them or not. And I know I made some people happy, so there's a small sense of satisfaction there, but it could have been done without so much bloodshed.
But the satisfaction was almost totally overwhelmed by this tendency for non-coders to send requests, often based on incorrect assumptions. ... I can't fault them for their ignorance, and I tried to explain things to them all the time, but it became tiresome having to explain this over and over, and even frustrating sometimes.
I was in a dilemma: I could either shut people out, so that I could concentrate on doing the "fun" things, and risk alienating people and making them stop considering me or my project at all, or I could pander to their every whim, which adds stress, and which I cannot tolerate doing forever. I leaned on the latter, but my most creative acts in MBF (all the "awe-inspiring" features) were ones that were not asked for on request, but which were my original ideas.
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