Cyberdemon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > zStrife?
 
Author
All times are GMT. The time now is 02:49. Post New Thread    Post A Reply
RetroGamer
Warming Up


Posts: 24
Registered: 06-04


is there any port for strife? cause my pc won't run properly, like with no sound, no music, no nothing, and the resolution itself is kinda tiring to the eyes.

Old Post 07-09-04 04:46 #
RetroGamer is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Darkman 4
Heh fanboy.


Posts: 789
Registered: 12-03


ZDoom supports it, to an extent. .64 will support a majority of the game once it comes out.

Old Post 07-09-04 05:27 #
Darkman 4 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Lobo
Forum Regular


Posts: 971
Registered: 12-01


There's a source port in development at
http://dsv.newdoom.com/misc.shtml

__________________
Official EDGE Forum.

Robotech: FirstGen TC / Edge Shell Launcher(ESL) Home page.

Old Post 07-09-04 06:26 #
Lobo is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Kaiser
Doom64 Guru


Posts: 2672
Registered: 08-00



Lobo said:
There's a source port in development at
http://dsv.newdoom.com/misc.shtml



I also wanted to point out that its about on its way to being completed.

Old Post 07-09-04 06:38 #
Kaiser is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7130
Registered: 01-03


There was news on the ZDoom page yesterday that the current (unreleased) version was able to completely play the Strife demo. Full support is only a matter of time now.

Old Post 07-09-04 09:12 #
Graf Zahl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Nmn
Man of Rone


Posts: 2107
Registered: 08-03


Vavoom has some Strife Support.

__________________
-N

Old Post 07-09-04 09:20 #
Nmn is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Kaiser
Doom64 Guru


Posts: 2672
Registered: 08-00



Graf Zahl said:
There was news on the ZDoom page yesterday that the current (unreleased) version was able to completely play the Strife demo. Full support is only a matter of time now.



So will this mean I went though all the trouble to make SvStrife for nothing?

Old Post 07-09-04 12:27 #
Kaiser is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7130
Registered: 01-03


That depends whether it is better than ZDoom. Are you really surprised that this is happening? ;)

Old Post 07-09-04 13:46 #
Graf Zahl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Julian


Posts: 2658
Registered: 04-75



Graf Zahl said:
Are you really surprised that this is happening? ;)

Z(MS)Doom anyone? :P

Old Post 07-09-04 14:01 #
Julian is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Kaiser
Doom64 Guru


Posts: 2672
Registered: 08-00



Graf Zahl said:
That depends whether it is better than ZDoom. Are you really surprised that this is happening? ;)


well, yes, I am glad to see Zdoom is getting somewhere with Strife support, but now I am beginning to have doubts about my port, I don't want to waste another 2 or so months only to make a port that no one will play I am getting even more doubts since SvStrife uses an alternate scripting method by calling text lumps instead of the actual compiled scripts in the iwad. And the port is not far from being completed either.

Old Post 07-09-04 14:07 #
Kaiser is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7130
Registered: 01-03



Deathman said:

SvStrife uses an alternate scripting method by calling text lumps instead of the actual compiled scripts in the iwad.




Why did you do that? All the necessary script parsing code is freely available in Vavoom. I was able to compile it into PrBoom in a few hours and it worked and I never did anything with this script format before and had no further information how it was to be used.

Old Post 07-09-04 17:35 #
Graf Zahl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Kaiser
Doom64 Guru


Posts: 2672
Registered: 08-00


I did that because I attempted to port Vavoom's code over myself, but failed. The alternate script is implented until I get the vavoom code working again.

Btw, mind sharing that code you compiled in prboom? heh.

Old Post 07-10-04 00:45 #
Kaiser is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Piezo
Member


Posts: 392
Registered: 02-04


Everything seemed to work in Vavoom beautifully, minus the infamous slowness and stuff. In Vavoom in OpenGL mode all of the sprites are partially sunk into the ground, in all of the doom based games, and in Strife it got stuck at the part where you're supposed to destroy some computer or something. Anyway I crawled through a vent and jumped down it to a steel door that wouldn't respond so I was stuck down in the vent. I know that wasn't right but I had no idea what was wrong.
Those are the only problems with Vavoom's Strife support as far as I know.

Old Post 07-10-04 01:07 #
Piezo is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7130
Registered: 01-03



Deathman said:

Btw, mind sharing that code you compiled in prboom? heh.



No, but it won't help you much because I did this for a version I ported to C++ myself some time ago and the code won't work with plain C. So you'd be as far as with Vavoom's original code...

Old Post 07-10-04 01:09 #
Graf Zahl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7130
Registered: 01-03



Piezo said:
and in Strife it got stuck at the part where you're supposed to destroy some computer or something.


That's hardly surprising because some very important stuff doesn't work yet. A lot of doors open too early, the friendly AI of the rebels isn't there and any story-specific special that is not script driven doesn't work.

Old Post 07-10-04 01:11 #
Graf Zahl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Piezo
Member


Posts: 392
Registered: 02-04



Graf Zahl said:
That's hardly surprising because some very important stuff doesn't work yet. A lot of doors open too early, the friendly AI of the rebels isn't there and any story-specific special that is not script driven doesn't work.

Well I wouldn't know because I've never played it in it's original integrity. Well no that's not true because I made it run under Windows 98 but with no sound. If I can get my 486 working right I can play those old school games without having to worry about how the sound doesn't work and other nuisances.
Except of course, once the next version of ZDoom is out, it wont really matter.

Old Post 07-10-04 01:48 #
Piezo is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Kaiser
Doom64 Guru


Posts: 2672
Registered: 08-00



Graf Zahl said:


No, but it won't help you much because I did this for a version I ported to C++ myself some time ago and the code won't work with plain C. So you'd be as far as with Vavoom's original code...



I figure I'll give it another shot. Even though the code still won't work for certain events (Power Crystal).

Old Post 07-10-04 05:33 #
Kaiser is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7130
Registered: 01-03


The power crystal doesn't trigger a script. It directly gives a process token to the player when destroyed. The same for the gate control system and the computer.

You can identify these items by checking for the Boss/Questthing flag in Sehacked on shootable decorations and then use the Speed value of these items as the process token index to give when they are destroyed.

Old Post 07-10-04 09:36 #
Graf Zahl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Kaiser
Doom64 Guru


Posts: 2672
Registered: 08-00


I already know about the Crystal giving token quest 14, but what I was told, that the player gets stuck on a certian area in Vavoom. Although it could be missing linedefs.


Btw, I think this is a good time that I upload the Strife specs and post it here..
Unless, someone already made a compiler..

Last edited by Kaiser on 07-10-04 at 11:22

Old Post 07-10-04 10:59 #
Kaiser is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7130
Registered: 01-03



Deathman said:
I already know about the Crystal giving token quest 14, but what I was told, that the player gets stuck on a certian area in Vavoom. Although it could be missing linedefs.


Btw, I think this is a good time that I upload the Strife specs and post it here..




Vavoom doesn't give the token when the crystal is destroyed. That's why you are stuck. The fact that other areas open prematurely doesn't help either. Just go to the castle and watch the mess going on there...

Old Post 07-10-04 11:24 #
Graf Zahl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Lobo
Forum Regular


Posts: 971
Registered: 12-01


Keep going with your port Deathman. I'd play it without hestation and I'm sure there are lots of other people who would too.

Keep up the good work!!

__________________
Official EDGE Forum.

Robotech: FirstGen TC / Edge Shell Launcher(ESL) Home page.

Old Post 07-10-04 14:37 #
Lobo is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 02:49. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > zStrife?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory