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m0l0t0v
Forum Regular


Posts: 952
Registered: 11-01


I made this wad file with my own flats. When I drag it to the Zdoom icon, Doom2 starts but without the replacement flats.

It works fine with wall textures etc, but not with flats... Can anyone tell me what's going on? How can I see my flats in Zdoom?

I use zdoom 63.cab BTW

Thanks in advance...

[edit] It does work with monster sprites either :-( [/edit]

Last edited by m0l0t0v on 10-12-04 at 20:54

Old Post 10-12-04 20:48 #
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Amaster
Artificial Mechanical Android Skilled in Troubleshooting and Efficient Repair


Posts: 3563
Registered: 04-02


Does it work in other source ports? What did you use to add the flats? If you're using XWE, did you right click and select "Save As Doom Flat"?

Old Post 10-12-04 20:52 #
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m0l0t0v
Forum Regular


Posts: 952
Registered: 11-01


I used NWT

I know it's old but I like it.
I'll try XWE though...

-------

ahum... How do I import gif files into wads using XWE?

Last edited by m0l0t0v on 10-12-04 at 21:07

Old Post 10-12-04 20:55 #
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WildWeasel
Resident Castlevania Super-Fanboy


Posts: 2587
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XWE needs BMP files, not GIF files. You can convert your GIFs to BMPs with Irfanview, at www.irfanview.com

Old Post 10-13-04 01:53 #
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m0l0t0v
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Posts: 952
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OK, so how do I import bmp files into wads using XWE?
I've opened wad and am looking the entries. How do I replace the existing bmp with the new one?

It's probably really easy, but I can't find a button for it... :-(

Old Post 10-13-04 02:23 #
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m0l0t0v
Forum Regular


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Just found out what went wrong... turned out the flats were in the wrong position :-/

Sonmeone please close this thread...

Old Post 11-01-04 02:42 #
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Epyo
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Posts: 2921
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You can close it yourself ya know.

__________________
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Old Post 11-01-04 03:50 #
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