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solarsnowfall
Mini-Member


Posts: 64
Registered: 10-04


I'm having a hell of a time finding a list of console commands for zdoom. I assumed loading wads would be similar to quake's map loading; map map.wad or even; map mapname but it doesn't seem to work, even with the wad file in the same directory. Wrong usage, any help?

Old Post 10-16-04 01:32 #
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Russell_P
www.duellist.net


Posts: 691
Registered: 04-02


I don't think zdoom doom supports 'in game' map loading from the console, but I could be wrong, I don't keep up to date on these things.

Load the map at command line level, ie. zdoom -file wadname.wad

Old Post 10-16-04 01:38 #
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Amaster
Artificial Mechanical Android Skilled in Troubleshooting and Efficient Repair


Posts: 3563
Registered: 04-02


Zdoom cannot load wads from the console. Instead, use the command line as Russel mentioned, or simply drag-and-drop the wad(s) onto the zdoom.exe icon.

Old Post 10-16-04 03:07 #
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Opulent
Moderator


Posts: 2087
Registered: 07-01


It is very cleverly hidden in a textfile called 'commands.txt' in the root zdoom directory.
map <mapname> will warp you to that map number ingame (just like idclev).
Zdoom cannot load external wads inside the game.

Old Post 10-16-04 03:37 #
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boris
meow


Posts: 3743
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I just want to add that ZDoom can't load wads in-game.

Old Post 10-16-04 09:51 #
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imdoomed
Warming Up


Posts: 22
Registered: 08-04



Opulent said:
....map <mapname> will warp you to that map number ingame (just like idclev).....


Good to know. Using warp <number> transports you to random coordinates within the map...sometimes inside walls!!!

Old Post 10-18-04 16:43 #
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