myk
volveré y seré millones

Posts: 14423
Registered: 04-02 |
Full visplane and seg overflows plus HOMs for excess linedefs, maximum sprites in sight value, full-screen 320x200 res with low detail support, Endoom display on exit, precise DeHackEd patch reading loading as a command prompt environment variable, set memory caches, 1-4 node peer to peer multi-player, -skill 0 support, internal OPL synth MUS player with GUS support, 11025 Hz sound playback, PC sound support, setup.exe compatible key bindings, mouse acceleration settings with vertical movement toggling (from the command line,) broken skies when warping in DOOM II, silent 3rd party pick-up sounds, -cdrom support, glitchy ouch face, 1 block only collision detection, zombies and voodoo dolls, and pre-full startup mouse input.
I may well have forgotten a couple details, but perhaps you get the idea anyway.
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