HackNeyed
Junior Member

Posts: 115
Registered: 08-04 |
The change log said something about fixing wrong flats but I still get this bug on the teleport pads in Doom level 1 8 and Doom2 level 20 and maybe other places.
http://hackneyed.home.insightbb.com/flats.jpg
I never really paid enough attention to it. It seemed like some flats were ok and others weren't so I just thought they were mapping errors... I just tested Chocolate Doom and Doom2.exe and glboom-plus and they all display correctly.
-EDIT- Yeah, setting Render to Speed/render_precise to 0 does 'fix' that visual error. Though I guess aesthetically it might not be as frequent or annoying of an error as having some of those slime trails that Quality mode is said to kill. I'm about to have to keep a log of all the settings that I tweak and what they do just to give a clean look and feel.
Last edited by HackNeyed on 09-02-08 at 01:23
|