myk
patron mod of ugly ducklings and black sheep

Posts: 10410
Registered: 04-02 |
entryway said:
Options\General\Sector Light Mode - GZDOOM
Both the methods have their limitations, as GZDoom's looks better at first glance but can create some weird effects, such as in the test wad linked below. But what 5 levels are those, doesn't Doom use 16? Actually, 17 if you count 256, where fading isn't used. In software mode PrBoom+ (and PrBoom) has buggy lighting. The lighting test wad shows that clearly (just go to the darker area and check out how badly it deals with walls close to you). This bug was introduced with Boom, I think.
http://mykdoom.tripod.com/lighting.htm
By the way, if you shoot across the first level of the test wad in Doom compatibility, there's an example of a severe intercepts overflow (because the shot goes over 200 lines).
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