entryway
Forum Staple
Posts: 2522
Registered: 01-04 |
http://www.geocities.com/e6y/doom.html
http://sourceforge.net/projects/prboom-plus/
2.2.6.25
[+] PrBoom compatibility: two new options for detection of overflow of "REJECT". It's emulated successfully if the size of overflow no more than 16 bytes. No more desync on teeth-32.wad\teeth-32.lmp.
[+] Compatibility with common mapping errors: "Linedefs w/o tags apply locally". If a linedef type that normally requires a tag (e.g. a remote door) has no tag, then if possible apply the linedef's action to the local sector. Not available for recording, playback or with demo_compatibility.
[+] Compatibility with common mapping errors: "Use passes thru all special lines". Boom's passthru flag is applied to all special lines. This makes it possible, for instance, to press switches that have been placed behind special lines such as scrolling textures. Not available for recording, playback or with demo_compatibility.
[+] Compatibility with various early Doom versions and ports (overriding autodetect, if used for playback):
code: Doom & Doom2, v1.666 : -complevel 1
Doom2 doom2.exe v1.9 : -complevel 2
;No more desync on uac_dead.wad\uac_dead.lmp.
Ultimate Doom v1.9 : -complevel 3
Final Doom doom2.exe : -complevel 4
DosDoom : -complevel 5
TasDoom : -complevel 6
;No more desync on demos from old TAS site
;And some of Andy Olivera's demos.
[!] Network game works again.
[!] Allowing to mouselook during recording.
[!] Interdiction of change of game speed during network game.
[!] PrBoom+ will not show the advanced statistical information (Smart Totals) in deathmatch.
[!] If file already exists, don't try to continue existing demo with demo_compatibility.
[-] Crash with zero-length sounds.
[-] Bug with DEH-files in BEX-Format (2.2.6.23)
[-] Smooth movement: elevators were not interpolated. Sector #137 @ dmdjm02.wad for example.
[-] Boom dehacked support: wrong processing of Max Health. A new compatibility option has been added so that it applies only to health potions. Highly relevant to wads such as Hacx, Wotdoom3, Anadream, and any others that change this setting.
[-] Issue with dehacked floating monsters in glboom.exe if "Smart Items Clipping" is turned on (2.2.6.20)
The updated version of usage.txt also is included.
Last edited by entryway on 01-07-06 at 13:30
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