entryway
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Posts: 2666
Registered: 01-04 |
http://www.gamers.org/dhs/helpdocs/dmsp1666.html
Versions after 1.2 use a 13-byte header:
byte range purpose
0 104-106 version. 104=1.4 beta, 105=1.5 beta, 106=1.6 beta or 1.666
1 0-4 skill level. 0="I'm too young to die", 4="Nightmare!"
2 1-3 episode. In DOOM 2 this is always 1.
3 1-32 mission/map/level. In DOOM 1, it's 1-9. In DOOM 2, it's 1-32.
4 0-2 mode. 0=single or cooperative, 1=deathmatch, 2=altdeath
5 0- respawn. 0=no respawn parameter, (any other value)=respawn.
6 0- fast. 0=no fast parameter, (any other value)=fast.
7 0- nomonsters. 0=monsters exist, (any other value)=nomonsters.
8 0-3 viewpoint. 0=player 1's status bar, ..., 3=player 4.
9 0-1 player 1 is present if this is 1.
10 0x0a 0-1 player 2.
11 0x0b 0-1 player 3.
12 0x0c 0-1 player 4.
So you can change active player with any hex editor: open lmp, goto offset 8, change, save.
VinceDSS said:
One more thing I noticed, when recording a video, both the video encoder and prboom are running only one CPU core. I can make all the cores run manually each time but is there a way to fix that and automatically use all cores ?
"process_affinity_mask 0" in cfg
Last edited by entryway on 03-25-12 at 17:56
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