Mechadon
Senior Member

Posts: 1977
Registered: 12-06 |
Hey entryway, I've got a couple requests and maybe bug reports. I made some threads in the editing forum, but was directed to this thread so you'd see them.
Odd palette problem in PrBoom+
From what andrewj told me in that thread, this isn't necessarily a bug but just how the code is written. In short, I've got a new palette for a project I'm working on and there's a new color we're using which is set in palette index #255. PrBoom+ uses that index for a sort of transparency, I'm guessing, so it messes up textures which use a color in that index (check the screenshots in that thread).
So this is a feature request. Is there a chance that behavior could be changed around so this doesn't happen?
PrBoom+ sky issue
I'm not sure if this sky issue, described in the thread I linked to above, is a bug, just intended behavior, or something I screwed up. I'm using tall skies (they are actually 240px tall, not 256px as I mistakenly said in that thread) to prevent them from tiling or being stretched in ports that support mouselook. PrBoom+ seems to draw skies differently than other ports. The sky works as intended in the other ports I'm aiming for, including MBF. There are some screenshots in that thread that you can compare. Note that this sky issue only seems to manifest in PrBoom+, but not in GlBoom+.
Lastly, I have one other feature request I'd like to make. Since there is support for MBF features now, will you add support for the OPTIONS lump at some point? In my particular case, I'm using it to disable some of the MBF beta features because I'm making use of the frames for dehacked.
Thanks!
*edit*
Whoops, forgot one!
Something else we're hoping to do is make use of multiple sky textures in single maps. Specifically we want the player to be able to view multiple sky textures from any given position on certain maps. We're using the MBF sky transfer specials.
This works just fine in PrBoom+ and all of the other compatible ports, but GlBoom+ has trouble displaying more than one sky texture at once.
Here are some screenshots:
Multiple skies in PrBoom+
Multiple skies in GlBoom+
And here is a test map.
I'm not sure if this is a bug or a limitation, but I just wanted to bring it to you attention. I know it would be great if the effect could work in GlBoom+ like it does in the software renderer.
Last edited by Mechadon on 02-12-13 at 06:04
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