deep
as in Deepsea
Posts: 1066
Registered: 09-01 |
KuriKai said:
It was the angle it was taken at wich made thenm look ugly just like when you take a p9cture of the human face.
Now stop dissing some thing a n d be a,azed how far doom has come.
Now if instead you had a nice set of ugly pixels, Graf wouldn't complain:)
As most of us understand, intent was clearly just a quick preview vs some OMG level. Looks nice as always!
And as most of us understand, level design is directly interpreted via the graphic renderer. So if the graphic rendering is awesome, it naturally enhances ANY level design.
[btw, looks fine on my monitor - a lot of people have mediocre monitors, hence they don't really see how it looks. IIRC, Graf for example has a monitor that conks out at 85 hz (1280x1024) which is pretty low end in today's world. Mine is 180hz at that res. Haven't had one that's less than 100 for years at that res.]
|