WildWeasel
Resident Castlevania Super-Fanboy

Posts: 2587
Registered: 07-03 |
There are two ways you can do this:
1. Edit one of the WADs and edit the KEYCONF lump to include all the entries from the other one. This will require both the WADs to be loaded, and the one you edit will no longer be able to exist by itself.
2. Make more key bindings via the console. Type DUMPCLASSES WEAPON to list all the weapons, and bind keys to "USE <weaponname>". Unfortunately this means that you will have to use keys other than the numbers (the Numeric Keypad might be a good place to use, though - NUM0 through NUM9).
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