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Lobo
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Posts: 971
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EDGE 1.29 RC2 is out. You can get it
from here

New stuff since RC#1:
---------------------------

- fixed bug with teleport spawner (type 7101).
- fixed window depth changing in Win32.
- fixed a possible lock-up in Win32.
- fixed reloading of secondary attacks.
- title screen doesn't blur at LOW detail setting.
- support for #CLEARALL in weapons.ddf.
- fixed demo sync when using menus.
- allow weapon & thing sprites to have same base.
- language is remembered in config file again.
- better values for camera's near/far distances.
- added support for hq2x graphics scaling.
- Sound system retrofit for OpenAL
- Win32 now uses SDL library for GFX & Control Devices.

Stuff they forgot to mention:
- New things Special - HOVER
- New Ghost class for Things.ddf
- improved doom-like lighting emulation
- New RELOAD_RESET action for things.ddf
- load DDF files specified directly on the command-line
- NOZBUFFER special for things.ddf

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Last edited by Lobo on 07-25-05 at 09:41

Old Post 07-24-05 21:32 #
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Scero
Green Marine


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- NOZBUFFER special for things.ddf

This one also works just fine in attacks.ddf

Finally we can have super nifty (and CPU expensive :)) smoke and fire effects with a few hundred sprites floating around without any ugly "cliping" errors.

And there was much rejoice *yay*!

Old Post 07-24-05 23:39 #
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TheDarkArchon
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Lobo said:

RELOAD_RESET



What does that do?

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Old Post 07-25-05 00:34 #
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Scero
Green Marine


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Straight from Ajapted's log:

2005/06/04:

Simplified the way monster reloading works, the RELOAD_CHECK
action now increases the shot_count itself. Also added a new
RELOAD_RESET action.

Make of it what you want, but i think it resets the monster magazine, ie something which is used after the monster has finished it's reloading state. Unless of course Lobo did not do a typo, and it really is a new action for weapons.ddf, in which case i have no idea.

Edit: spelling

Old Post 07-25-05 01:44 #
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andrewj
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Yeah RELOAD_RESET is for monsters, not weapons. Might not be that useful for actual reloading stuff (perhaps put it in resurrect states), but could be very handy when (ab)using the reload counter for another purpose.

Old Post 07-25-05 04:41 #
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Lobo
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oops, my bad.

I've fixed it now.

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Old Post 07-25-05 09:42 #
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RTC_Marine
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Posts: 506
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wow, this new version rules.

too bad there isnt a new version of icd-ddf/se to make use of the features :\

Old Post 07-25-05 13:48 #
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Bashe
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I can't seem to run regular EDGE. It complains that the wad is too new.

Old Post 07-25-05 15:43 #
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WildWeasel
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Posts: 2587
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As in, regular and not GL? EDGE in software mode has been discontinued - only the GL version works now. If you still want your unfiltered look, just turn off smoothing in the options.

Old Post 07-25-05 20:04 #
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Lobo
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So how is this new version working for you folks?

Any problems? Lock-ups? Crashes?

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Old Post 07-25-05 23:55 #
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TheDarkArchon
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Way ahead of you there :)

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Old Post 07-25-05 23:58 #
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Bashe
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WildWeasel said:
As in, regular and not GL? EDGE in software mode has been discontinued - only the GL version works now. If you still want your unfiltered look, just turn off smoothing in the options.

:(

Old Post 07-26-05 00:53 #
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Derrick
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The lighting is a lot more doomish and cooler looking. The manual reloading of weapons adds a cool realism factor. The built-in ddf checker found a bunch of errors that the 1.28a didn't report, so I was able to fix some issues in GoldenEye Doom2.

Old Post 07-26-05 01:29 #
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RTC_Marine
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Lobo: I have a a speed issue upon exiting it though, its strange, my computer slows right down (amd 1.2ghz, 768mb ram, geforce 4 mx440) and xchat becomes unresponsive, which is odd, I noticed xchat started using 99% cpu and started gobbling up ram.

Something weird is happening there, there could be a problem with xchat, but it seems my whole system takes a while (1-3 minutes) to become responsive again after closing edge.

Old Post 07-26-05 09:10 #
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Lobo
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RTC marine, could you post a bug report at the EDGE site with a copy of your edge.log?
Or you can send it directly to me and I'll pass it on if you prefer (firstgen-AT-gmail.com)

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Old Post 07-26-05 09:18 #
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Lobo
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TheDarkArchon and RTC_marine:

Did you guys send off your bug reports and debug info to any of the EDGE team?
If not, then please do take the time to do it so it can be fixed for the next version.

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Old Post 07-27-05 21:06 #
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TheDarkArchon
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There lies the problem. I don't have ANY debug information

Old Post 07-27-05 22:15 #
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Lobo
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Of course you do.

We need:

1. dxdiag.txt
-----------
this is generated by going to Start->Run and typing "dxdiag". When the screen finishes loading then hit that "save information" button and save the dxdiag.txt file somewhere.

2. edge.log
------------
In the directory where you have unzipped EDGE you will have an "edge.log": send us that too.

3. enhanced edge.log (optional)
---------------------
If you're up for it, you could also call EDGE using the command "-DEBUGFILE C:\RC2Debug.txt" and then send us the file.

4. description of bug
-----------------------
with as much detail as possible about how to cause it, what exactly happens etc.



We'd be really grateful if you could take a few minutes to send us this info. My email is firstgen-AT-gmail.com (replacing "-AT-" with "@")

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Old Post 07-27-05 22:29 #
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TheDarkArchon
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Lobo: Sent to Andy Baker.

Old Post 07-27-05 22:45 #
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Lobo
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Good man.

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Old Post 07-28-05 00:18 #
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RTC_Marine
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Lobo: sorry for the delay, but it seems that RC2 doesnt want to reproduce the bug anymore, it works fine now.

xchat and my system seems operate normally after exiting aswell.

if you still want a log, I'll send it in.

Old Post 07-28-05 00:40 #
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Lobo
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Don't worry man: if it's working for you then everything's cool.

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Old Post 07-28-05 00:47 #
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Lobo
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No more complaints then?

:O

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Old Post 08-02-05 11:30 #
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Relica Religia
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Actually, I had one concern.

When I tested the beta, my mouse buttons 4 and 5 weren't recognized by the game anymore. It's kind of nagging, because those were my Use and Reload buttons. :/

Old Post 08-02-05 21:35 #
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andrewj
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Relica Religia said:
When I tested the beta, my mouse buttons 4 and 5 weren't recognized by the game anymore.

EDGE is now using SDL for video & input, which seems to map the mouse-wheel onto buttons 4 and 5. Try simply rebinding those functions in the keyboard options menu.

Old Post 08-03-05 10:20 #
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