myk
volveré y seré millones

Posts: 14423
Registered: 04-02 |
GoatLord said:
How is it, exactly, that Zdoom can support a floor that acts as "water" but not a "solid" one to acheive true room over rooms? Not even the Build engine has support for true liquid "floors," just look at the map and watch yourself magically transport to another area when you go under.
That's from Boom, and it's a visual effect. Even Doom wads can do tricks that create fake visual levels (in a more limited way.) Look at Requiem's Map31, the recreation of Quake's E1M6: The Door to Chthon.
A couple of trick demonstration wads also show similar effects.
Like Nmn noted, ZDoom also takes advantage of it's z-clipping to use a thing (like the player, decorations, etc.) as a bridge you can walk on or under.
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