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GoatLord
Senior Member


Posts: 1414
Registered: 07-02


This is something I don't understand. How is it, exactly, that Zdoom can support a floor that acts as "water" but not a "solid" one to acheive true room over rooms? Not even the Build engine has support for true liquid "floors," just look at the map and watch yourself magically transport to another area when you go under. So if Zdoom can do this, why not room-over-room?

Old Post 07-26-05 20:27 #
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BlackFish
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Posts: 4274
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It's just not coded in. O_o

Old Post 07-26-05 20:29 #
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Nmn
Man of Rone


Posts: 2107
Registered: 08-03


Try using 3d bridge things to create an invisible collision. That'll make Your non-solid bridge prevent from not clipping the player.

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Old Post 07-26-05 20:31 #
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myk
volveré y seré millones


Posts: 14423
Registered: 04-02



GoatLord said:
How is it, exactly, that Zdoom can support a floor that acts as "water" but not a "solid" one to acheive true room over rooms? Not even the Build engine has support for true liquid "floors," just look at the map and watch yourself magically transport to another area when you go under.
That's from Boom, and it's a visual effect. Even Doom wads can do tricks that create fake visual levels (in a more limited way.) Look at Requiem's Map31, the recreation of Quake's E1M6: The Door to Chthon.

A couple of trick demonstration wads also show similar effects.

Like Nmn noted, ZDoom also takes advantage of it's z-clipping to use a thing (like the player, decorations, etc.) as a bridge you can walk on or under.

Old Post 07-26-05 21:00 #
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MasterOfPuppets
Member


Posts: 656
Registered: 07-03


ZDoom portals to create stacked sectors

i don't think i get your reasonning though. "we have fake water, so how come no real 3d!?" :-p

Old Post 07-27-05 00:52 #
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andrewj
Senior Member


Posts: 1380
Registered: 04-02


The water effect (I'm assuming linetype 242 from Boom) has the limitation that you cannot use it anywhere where you could see both the top and bottom sectors at the same time (if you try it, it won't work). It also doesn't allow the surface to be translucent for the same reason.

So yeah, you could easily have room-over-room with the limitation that you can never see both top and bottom parts at the same time (the Build engine has the same limitation), but real multiple floors are much much harder - EDGE or Legacy have them, so give them a try.

Old Post 07-27-05 04:37 #
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insertwackynamehere
The Chewbacca defense gone nightmare


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http://www.doomworld.com/idgames/index.php?id=12456

Old Post 07-28-05 02:29 #
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