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GoatLord
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Posts: 1414
Registered: 07-02


I'm having trouble running custom Doomsday maps. I unzip the file to the c:\Doomsday directory, then add the wad in Kickstart. But when it starts the map, sometimes certain models aren't replaced and there's weird little multicolored "strips" on the textures; I suppose one might call them artifacts. I also noticed that when I remove the wad from Kickstart and simply want to play Doom 2, the level and graphics from the previous wad are still there! What am I doing wrong and how can I correct this?

Old Post 08-24-05 16:34 #
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Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Doomsday texture glitches

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