deep
as in Deepsea
Posts: 1066
Registered: 09-01 |
Ajapted said:
The pickup effect is done using extra palettes in the PLAYPAL lump (it contains 14 palettes, and this effect uses #10-12). So in theory you can remove the effect by creating your own PLAYPAL lump, but in practice that is difficult (I don't know of any tool for directly manipulating the palettes). Another thing, since the effect is palette based, it shouldn't cause any slowdown (at least not in a software port like ZDoom).
DeePsea, XWE and INKWORKS allow one to modify each individual palette (DeePsea can also change the COLORMAP index value as can INKWORKS - DOS pgm).
DeePsea is a bit easier for the Palettes since you can click on each entry and modify the 3 values (RGB) at the same time vs having to click for each one in XWE. I forget how INKWORKS does it. Not a big deal since not many bother and it would be simple for XWE to change :)
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