Baron of Hell
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > To the creators of EDGE
Pages (2): « 1 [2]  
Author
All times are GMT. The time now is 03:15. Post New Thread    Post A Reply
DaniJ
Senior Member


Posts: 1740
Registered: 08-03



Sprite based games look like shit rendered in openGL, unless for visual consistancy you also have 3d models for monsters/items/decorations.

To get pixelated sprites - its just a simple matter of changing an option in most gl ports.

For example here is a Comparison shot showing some of the different drawing options in Doomsday...

Old Post 10-12-05 01:00 #
DaniJ is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Chrono_T
Member


Posts: 425
Registered: 03-05


Ya know, there is graphical options in edge if someone doesn't like a certain graphical feature. :\

Old Post 10-12-05 01:16 #
Chrono_T is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
TheDarkArchon
Forum Staple


Posts: 2294
Registered: 08-04



DaniJ said:

For example here is a Comparison shot showing some of the different drawing options in Doomsday...



Question: What is hq2x?

__________________
* insert completely and utterly useless nonsense here that nobody will ever read ever *

Old Post 10-12-05 18:23 #
TheDarkArchon is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7130
Registered: 01-03


It's a graphics scaling algorithm that produces nice results for comic graphics.

For something like Doom the results are more questionable though. It eats a lot of resources for minimum (at most) improvement of quality.

ZDoomGL also offers it (along with HQ3X and HQ4X)

Old Post 10-12-05 18:33 #
Graf Zahl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
TheDarkArchon
Forum Staple


Posts: 2294
Registered: 08-04


The performance cost shows in DaniJ's shots (A ~40 FPS hit). But so does the quality: The imp in paticular looks sharper than the default settings.

__________________
* insert completely and utterly useless nonsense here that nobody will ever read ever *

Old Post 10-13-05 16:58 #
TheDarkArchon is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7130
Registered: 01-03



TheDarkArchon said:
The performance cost shows in DaniJ's shots (A ~40 FPS hit). But so does the quality: The imp in paticular looks sharper than the default settings.


Sharper doesn't mean better. As compensation for the sharpness you get really ugly artifacts. I only tried this in ZDoomGL so far but I didn't like the results. The Cyberdemon in particular was suffering from them.

Old Post 10-13-05 17:08 #
Graf Zahl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
TheDarkArchon
Forum Staple


Posts: 2294
Registered: 08-04


I can't see the ugly artifacts in the shots DaniJ posted. The revenants don't look any different, OTOH.

__________________
* insert completely and utterly useless nonsense here that nobody will ever read ever *

Old Post 10-13-05 18:17 #
TheDarkArchon is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Joe
Has an Avatar avatar


Posts: 255
Registered: 07-04


I've been having a rather annoying problem with edge lately, i wonder if you could shed some light on it. Whenever i use edge (with iwads on their own and any mod i try and even on different resolutions and bit depths) it crashes for seemingly no reason at seemingly random times. Even more annoyingly, it causes my whole system to freeze up so i have to switch off by the plug and whatever (this has caused a few problems and killed zonealarm for a while). The problem persisted even through a change in video card drivers (i was using the latest nvidia but am now using omega drivers but to no avail). I have no idea why this happens and i can't remember it happening with any other games. This is with edge RC 2 and 3 definitely, but i can't be sure about previous ones.

My system (if that helps any, heh):
AMD Athlon XP 2100 (1.8ghz)
Nvidia Geforce FX 5500
1 gig of no-name ram
Windows 2000 SP4

Edit : Forgot edge version.

Old Post 10-13-05 19:31 #
Joe is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
TheDarkArchon
Forum Staple


Posts: 2294
Registered: 08-04


I get that as well, albeit not too often and only with RC #3.

System Specs.

AMD Athlon Thunderbird 1.2 Ghz
GeForce 2 MX, 64 Mb
256 Mb RAM
Win XP SP 2

__________________
* insert completely and utterly useless nonsense here that nobody will ever read ever *

Old Post 10-13-05 19:49 #
TheDarkArchon is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Lobo
Forum Regular


Posts: 971
Registered: 12-01


I too have had quite a few problems running the last couple of EDGE 1.29 RCs(random crashes, screen res problems etc.), but since I seemed to be alone in this the rest of the team where starting to think it might just be something wrong on my PC: if more people report that they are having problems then it will help proove that I'm not (completely) nuts :)

As usual I would urge anyone who has a problem running EDGE to please report it to us (at the EDGE site preferably, or if not you can email me directly).

The DarkArchon:
I got your debug logs when you were having trouble with RC2 but I thought that installing the latest drivers for your graphics card sorted the problem?

Joe:
Feel like a scratched CD here :) but copy and paste time....

"As usual we're very interested in hearing about any bugs you come across (especially if it crashes on exiting).

If you do get any bugs we would be greatful if you could send us:"

1. dxdiag.txt
-----------
this is generated by going to Start->Run and typing "dxdiag". When the screen finishes loading then hit that "save information" button and save the dxdiag.txt file somewhere.

2. edge.log
------------
In the directory where you have unzipped EDGE you will have an "edge.log": send us that too.

3. enhanced edge.log (optional)
---------------------
If you're up for it, you could also call EDGE using the command "-DEBUGFILE C:\RC3Debug.txt" and then send us the file. This has more info than the normal EDGE-LOG file, and in your case it will be more useful to us.

4. description of bug
-----------------------
with as much detail as possible about how to cause it, what exactly happens etc.


We'd be really grateful if you could take a few minutes to send us this info. My email is firstgen-AT-gmail.com (replacing "-AT-" with "@")

__________________
Official EDGE Forum.

Robotech: FirstGen TC / Edge Shell Launcher(ESL) Home page.

Old Post 10-13-05 22:03 #
Lobo is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
TheDarkArchon
Forum Staple


Posts: 2294
Registered: 08-04


Lobo: RC #2 ran fine.

__________________
* insert completely and utterly useless nonsense here that nobody will ever read ever *

Old Post 10-13-05 22:08 #
TheDarkArchon is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
DaniJ
Senior Member


Posts: 1740
Registered: 08-03




The performance cost shows in DaniJ's shots (A ~40 FPS hit). But so does the quality: The imp in paticular looks sharper than the default settings.

I knew I should have disabled the FPS counter...

Pay ZERO attention to the FPS counter, the values shown do NOT correlate to FPS as I took those shots using a development version of Doomsday. In the current version I have been using the counter to show something completely different.

Besides, it makes no logical sense for any of those different modes to affect the FPS in any dramatic way (at a guess ~1.2FPS at most) (even hq2x doesn't affect the FPS as the images are resampled once only, when first cached).

What artifacts?
Doomsday uses a version of hq2x that Skyjake has customised so maybe it works better than ZdoomGL's? I don't know as I've never tested that in ZdoomGL.

Last edited by DaniJ on 10-13-05 at 22:20

Old Post 10-13-05 22:09 #
DaniJ is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7130
Registered: 01-03



DaniJ said:

What artifacts?




In several spots the algorithm didn't properly smooth the graphics and just preserved the original blockiness - and due to the reduced effect of the texture filtering those really stood out.

Old Post 10-13-05 22:18 #
Graf Zahl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Joe
Has an Avatar avatar


Posts: 255
Registered: 07-04


Lobo : Sent logs and stuff. Edge 1.28b works fine, by the way.

Old Post 10-13-05 22:56 #
Joe is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Lobo
Forum Regular


Posts: 971
Registered: 12-01


Thanks Joe: I've sent you an email and I'll forward your data on to the rest of the team.

TheDarkArchon: glad to hear that.

__________________
Official EDGE Forum.

Robotech: FirstGen TC / Edge Shell Launcher(ESL) Home page.

Old Post 10-13-05 23:24 #
Lobo is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
andrewj
Senior Member


Posts: 1380
Registered: 04-02


@Joe: please try running EDGE with the sound disabled, and see if it still crashes. You do that by opening a console window and typing:

C:\EDGELOC\gledge32.exe -nosound

(replacing EDGELOCwith the actual folder that EDGE is in).

Old Post 10-14-05 08:38 #
andrewj is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Joe
Has an Avatar avatar


Posts: 255
Registered: 07-04



Ajapted said:
@Joe: please try running EDGE with the sound disabled, and see if it still crashes. You do that by opening a console window and typing:

C:\EDGELOC\gledge32.exe -nosound

(replacing EDGELOCwith the actual folder that EDGE is in).



Hmm, tried even with -nosound and it still bombed. Any ideas?

Old Post 10-14-05 15:51 #
Joe is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
andrewj
Senior Member


Posts: 1380
Registered: 04-02


Theoretically that would rule out a sound problem, but I'm not sure our code handles -nosound properly, so I can't rule it out. We (Darkknight in particular) are still working on finding the problem.

Old Post 10-15-05 03:56 #
andrewj is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 03:15. Post New Thread    Post A Reply
Pages (2): « 1 [2]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > To the creators of EDGE

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory