funduke
Member

Posts: 321
Registered: 02-04 |
funduke said:
... Out of technical interest:
How has this chex.deh been created?
fraggle said:
I wrote some scripts to dump the state and mobjinfo tables from doom2.exe and chex.exe, and then used the standard Unix 'diff' tool to compare them. [/B]
If you can get the dehacked-relevant information from Chex Quest in that way, you might also be able to do the same with Heretic v. 1.3.
Mike Fredericks (Gokuma) modified dehacked for Strife: http://www.doomworld.com/sehacked/ .
So, what about getting all relevant dehacked-information with your scripts from heretic 1.3, Chex Quest and the latest Strife and then creating a new dehacked-version, that can read and write patches for Doom 1.9, Ultimate, Final and also Heretic 1.3, Chex Quest and also the latest Strife version?
The output from that new dehacked version would be the perfect base for use with source ports, because it's related to the vanilla versions, that are a minimal standard.
But possibly was it only that *relatively* easy (it wouldn't be easy for me! ;)), because Chex Quest is so close to Doom. But anyhow, a special dehacked version for it, just like sehacked, would be great.
Greetings
Funduke
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