fraggle
Super Moderator

Posts: 5904
Registered: 07-00 |
Thorgrim103 said:
I was playing chocolate doom, and i was surprised to see at how the line of sight was so blurry. I'm thinking this is due to me playing skulltag for so long but it felt odd and strange. the graphics felt inferior to doom95.
I just find it odd that i suppose what i'm talking about is the draw range is so low for the original doom. while doom 95 and skulltag keep the experience but enhance it.
Chocolate Doom renders everything at 320x200, regardless of the resolution. The purpose of it is to be an accurate recreation of DOS Vanilla Doom. If you don't like it, I suggest you use a different port (there are certainly plenty to choose from!). I don't mean that in an arrogant way, it's simply not intended to be for everyone. Basically, it's a nostalgia trip, but if you're perhaps young enough to never have played under DOS, you're unlikely to understand.
Super Jamie said:
Edit: Well, whaddya know, it does. It's not perfect (E1M8 wtf) but what's there is a really good emulation. That's the ScummVM OPL code, what does ZDoom use? The non-GPL MAME code? The two sound different to me.
I'm still working on it :-) The MIDI playback isn't perfect yet, the most obvious thing missing is pitch bend, which I've figured out but haven't written the code for yet.
I'm using the ScummVM code for the time being because it's something I know is GPL compatible. I'm looking at other options, though (and leileilol has been giving me some useful tips). I've also had it driving the hardware OPL on my YMF724 sound card, but hardware OPL support only works on Linux so far. Hardware OPL is more difficult on Windows (you need a port I/O driver) but it will be added.
Mike.Reiner said:
I'm not really bothered by the original resolution, but I won't use Vanilla/chocolate doom for anything that isn't the original iwads.
Honestly, the sheer fact that I despise waiting for my monitor to change resolutions is enough for me to just play PrBoom+ instead at my monitor's native resolution, which looks great now thanks to the recently added widescreen support.
Why is this a problem? Run it at your native resolution and set startup_delay to 0.
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