fraggle
Super Moderator

Posts: 4239
Registered: 07-00 |
Xanthier said:
okay, call me an idiot but I don't understand the attraction with these ports that are "closest to the original doom.exe" I don't even really know what that means because they all seem so similar to me, I'd like someone to try and explain what exactly that feel is, is it just oldschool? that can't be it or people would just play doom.exe. Enlighten me please.
Well, the first thing is that you can't run the original Doom any more (it doesn't work properly in XP). Therefore ports are the only option to playing Doom. All of the existing ports change something somewhere - even PrBoom, which does a great job of maintaining backwards compatibility.
It's amazing some of the things which have been done with the Doom engine since the source was released. We have ports like JDoom with flashy GL effects and 3D models. We have ports like ZDoom with scripting engines that let us make levels that were impossible before. EDGE lets the entire game behaviour be changed just be editing a text file. I'm not saying any of these things are bad things. They have extended and expanded what we think of as "Doom", and if anything, they've kept the game alive for all this time. I don't want people to think that I'm some kind of elitist who believes that all ports are evil.
However, I think we shouldn't lose sight of where it all came from, where it all started. I just want to remind people that you can play Doom without all these things. I want to preserve the original gameplay so that if people want to, they can go back and play it as it originally was.
There are some more reasons on the about page.
Actually, the real reason is that I came up with the name "Chocolate Doom", and it was so cool that I had to create a port named that.
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