Janizdreg
Junior Member

Posts: 294
Registered: 07-02 |
I'd like to state one fairly important feature request I have for Chocolate Doom, and that is to add support for rebinding the keys for the demo and multiplayer specific keyboard functions (ie. Q for ending a recorded game and B, G, I and R for talking directly to a player in multiplayer). Why? Because all the other major and minor functions can already be rebound and because vanilla also supported this via keyboard remapping utilities (which I assume the current special key rebound system is in a way trying to emulate).
Another thing is that Chocolate needs someone to take over the task of creating and hosting Windows SVN builds since exp(x), the previous SVN builds maintainer, is currently unable to do so. There's already been some discussion of this here, and Gez did say he could consider doing the builds. However, he uses MSVC and had some issues when he tried creating a build.
In case there are any volunteers, I'd like to point out that the script exp(x) used to create his SVN builds is available here. The build process was fully automated, so maybe it could be made that way again.
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