twipley
Warming Up
Posts: 18
Registered: 01-11 |
Well since, as Mr. Duck Major as put it,
DuckReconMajor said:
if you don't pick a 320 multiple resolution you will see some black space around the screen where it only stretches to the highest multiple that would fit,
and if there is no way for one to use the 1920x1080 native resolution in combination with a "1280x960" output instead of a "1280x1000" one,
could a feature request be proposed? It would indeed be nice, in my opinion, to make that possible, for example through "-geometry 1280x960 -width 1920 -height 1080," or something to that effect.
Would that be something you would find worthwhile to implement, fraggle? I imagine such features may take a lot of fiddling around to code, test, and implement, but still, what do you think?
-- as a due compensation for the double post, here is a bug report:
Import the first registry key, then problems will happen on firing up the game, then import the second to fix it back.
code: Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Console\%SystemRoot%_system32_cmd.exe]
"FullScreen"=dword:00000001
code: Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Console\%SystemRoot%_system32_cmd.exe]
"FullScreen"=-
(Note that I am unable to reproduce this issue, which I had last year, though. In other words, when one sets the Windows-XP "console" to fire up in fullscreen mode from its properties dialog, a flag is added that made Chocolate Doom unable to start up properly. The bug may have been fixed already, but I am pretty sure it was affecting me in v1.5.0 using "-width 1920 -height 1080" under my back-then platform configuration. Hope this can be of any help. Probably an overall-insignificant and -incomplete bug report, though -- sorry about that!)
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