kb1
Junior Member
Posts: 234
Registered: 11-06 |
hex11 said:
According to the wiki, XBox Doom is really a port, like the ones released for various other game consoles. Chocolate Doom tries to faithfully emulate the behavior of DOS Doom 1.9, with some concessions made for a couple mods that also got released for PC/DOS platform (Chex Quest, Hacx). So to me it doens't sound like this XBox episode really fits the bill.
Technically, it probably "doesn't fit the bill", but, we're talking about one specific case - a file that id is including as "official".
There's 3 ways to go:
1. Be absolutely faithful, and make this "official" id file play poorly, and potentially confuse novice users who have heard about using Chocolate Doom to faithfully play id's official Doom games.
2. Be 99.9% faithful, but make this very special case work. Once again, this is most helpful to a novice user who, won't try to run NERVE.WAD on DOS Doom anyway.
3. Make a command-line option /break_nrftl, or even /fix_nrftl. I would probably lean towards the first one, citing my "novice user" thoughts.
Hell, I can easily see both sides.
|