fraggle
Super Moderator

Posts: 6568
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Grazza said:
My understanding is that the acceleration is designed to make the mouse behaviour more similar to what you get with Doom2.exe - so by turning it off, you are ensuring that it is different.
In my cfg I have 1.5 for this value. I don't recall if that is a default (which I never altered), or a recommended value, or just something I chose at random. But you could try it.
1.5 is the default, 1.0 turns off acceleration.
Mouse acceleration makes you turn quicker when you move the mouse quicker. So if you move your mouse very quickly, the player will turn a greater amount than if you move your mouse the same distance slowly.
If you turn acceleration off, angle turned is equal to the distance you moved the mouse, so no matter how fast you moved the mouse, you will always turn the same amount.
Mouse acceleration is actually a result of the DOS mouse drivers, not Doom itself (from what I can tell). Normally when using a normal "desktop-style" program, you want mouse acceleration turned on, because it lets you move around the screen quicker. Doom just uses the values that the mouse driver gives it. SDL, however, is more precise, and gives the raw mouse movement values (with no acceleration). I added the acceleration setting to emulate the DOS mouse driver behavior that most people would experience. In the end, it's all very dependent on the particular mouse driver you used under DOS, so getting the feel right is difficult.
Last edited by fraggle on 04-26-06 at 12:18
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