fraggle
Super Moderator

Posts: 4239
Registered: 07-00 |
funduke said:
If you can get the dehacked-relevant information from Chex Quest in that way, you might also be able to do the same with Heretic v. 1.3.
Mike Fredericks (Gokuma) modified dehacked for Strife: http://www.doomworld.com/sehacked/ .
So, what about getting all relevant dehacked-information with your scripts from heretic 1.3, Chex Quest and the latest Strife and then creating a new dehacked-version, that can read and write patches for Doom 1.9, Ultimate, Final and also Heretic 1.3, Chex Quest and also the latest Strife version?
The output from that new dehacked version would be the perfect base for use with source ports, because it's related to the vanilla versions, that are a minimal standard.
But possibly was it only that *relatively* easy (it wouldn't be easy for me! ;)), because Chex Quest is so close to Doom. But anyhow, a special dehacked version for it, just like sehacked, would be great
I think Quasar has summarised everything I could say here. At most, it might be possible to emulate Heretic by adding some code changes; however, as you say, Chex Quest is very close to Doom. To emulate Heretic, Hexen, Strife, etc. would require much more extensive code changes than those that were required for Chex Quest support. Furthermore, it would be hard to get the behavior exactly right (ie. demo sync), which is part of the point of Chocolate Doom. Something like this would be better served by dedicated "Chocolate Heretic/Hexen/Strife" ports.
|