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fraggle
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Posts: 4239
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funduke said:




If you can get the dehacked-relevant information from Chex Quest in that way, you might also be able to do the same with Heretic v. 1.3.
Mike Fredericks (Gokuma) modified dehacked for Strife: http://www.doomworld.com/sehacked/ .
So, what about getting all relevant dehacked-information with your scripts from heretic 1.3, Chex Quest and the latest Strife and then creating a new dehacked-version, that can read and write patches for Doom 1.9, Ultimate, Final and also Heretic 1.3, Chex Quest and also the latest Strife version?
The output from that new dehacked version would be the perfect base for use with source ports, because it's related to the vanilla versions, that are a minimal standard.
But possibly was it only that *relatively* easy (it wouldn't be easy for me! ;)), because Chex Quest is so close to Doom. But anyhow, a special dehacked version for it, just like sehacked, would be great

I think Quasar has summarised everything I could say here. At most, it might be possible to emulate Heretic by adding some code changes; however, as you say, Chex Quest is very close to Doom. To emulate Heretic, Hexen, Strife, etc. would require much more extensive code changes than those that were required for Chex Quest support. Furthermore, it would be hard to get the behavior exactly right (ie. demo sync), which is part of the point of Chocolate Doom. Something like this would be better served by dedicated "Chocolate Heretic/Hexen/Strife" ports.

Old Post 08-14-08 01:04 #
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funduke
Member


Posts: 318
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Thanks, Quasar and Fraggle, for your answers!
Too bad, it won't happen! :(
But chocolate is still great! :)

Greetings
Funduke

Old Post 08-14-08 08:37 #
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Csonicgo
This post is probably useless


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esselfortium said:
We could have ended up like the Wolf3D community, where just about every mod comes with and requires its own custom-modded version of the game EXE. D:


Half of the EXEs have shitty "I'm just learning this in highschool/uni" code that requires a modern processor running an ancient OS hello how fucking stupid is that?

Maybe DOSBOX will get better and better for real-mode apps so wolf3d ports can play at the intended speed.

Old Post 08-21-08 14:57 #
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VinceDSS
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so how come zdoom lags on a pentium1 and doom2.exe not ? code is not optimized ?

Old Post 08-21-08 23:52 #
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Graf Zahl
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DOS vs Windows, I'd say. For such old systems Windows isn't that great an OS.

Old Post 08-22-08 00:35 #
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leileilol
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VinceDSS said:
so how come zdoom lags on a pentium1 and doom2.exe not ? code is not optimized ?

try not playing in 640x480

Zdoom oddly, is very optimized for the Cyrix processor - the 6x86MX200 (which sucks at quake more than a pentium 75mhz), underclocked at 80 FREAKING MHZ, can run 320x200 smoothly around 60fps!

Old Post 08-22-08 12:10 #
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