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KwadDamyj
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I know that IHHALL acts as the kill-all-monsters code in Doom 2 (if not all of the original Dooms), but it does not do this in Doom 64 Absolution.

Could anyone tell me what the Doom 64 Absolution version is? Or if there is a way to make a level load in D64Abs with the equivalent of the no monster parameter activated?

Old Post 10-26-05 20:18 #
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Belial
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WTF? Kill-all-monsters code?

Who told you that?

There is no such code.

Old Post 10-26-05 20:30 #
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KwadDamyj
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http://www.gamefaqs.com/computer/do...ode/197142.html

Okay, so it was FHHALL. But there you go.

Old Post 10-26-05 20:47 #
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Belial
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I don't know what that code is for but it sure as hell isn't Doom 2.

In other words, it's a faek.

Old Post 10-26-05 20:54 #
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TheDarkArchon
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Probabally from Doom 95 (bleargh!)

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Old Post 10-26-05 20:55 #
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Belial
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Yep, Doom95 it is.

Old Post 10-26-05 20:56 #
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KwadDamyj
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Nevermind. Learned that the kill-level-monsters code for D64Abs was to go to console then type 'kill'. Thread purpose fulfilled. Dispose of thread at will.

Old Post 10-26-05 21:02 #
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ruffj05
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i think absolution is sorta weird, notarget doesnt work, and all the give commands are assigned to each letter of the alphabet. i often use notarget when i mess around with wads and stuff, but i cant in this one, unless there is one out there.

Old Post 10-30-05 01:32 #
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DaniJ
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notarget?

I thought that was a Quake cheat...

Old Post 10-30-05 14:31 #
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TheDarkArchon
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More minor question: why does IDCLIP not work while IDSPISPOPD does?

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Old Post 10-30-05 14:49 #
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Kaiser
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I've taken idclip out because I didn't want people to cheat.. but I missed the other cheat.

Btw, idclip has been replaced with 'ddisuck'

Old Post 10-30-05 18:25 #
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TheDarkArchon
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Another thing: Where can I get the descriptions of outcasts items now that your NewDoom site's down?

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Old Post 10-30-05 19:12 #
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