Sarge
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Question about palette limitations in source ports?
 
Author
All times are GMT. The time now is 01:55. Post New Thread    Post A Reply
Doom_user
Junior Member


Posts: 200
Registered: 06-05


Are there any source ports other than JDoom (via the .pk3 method) that remove the 256 color limit on textures, graphics, and sprites?

If so, is there some way to prevent XWE from remapping the image to the Doom palette?

Old Post 11-09-05 23:05 #
Doom_user is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
chilvence
Master Procrastinator


Posts: 1147
Registered: 01-03


ZdoomGl allows you to have hi colour png textures inside a wad.

As for XWE, im pretty sure it has an option to load a lump without changing it - maybe get the latest version?

Old Post 11-10-05 04:07 #
chilvence is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Lobo
Forum Regular


Posts: 971
Registered: 12-01


The latest version of EDGE also allows JPG and PNG full colour images.

And the latest version of XWE allows you to import anything you want as raw data (thereby avoiding any kind of automatic palette remapping).

__________________
Official EDGE Forum.

Robotech: FirstGen TC / Edge Shell Launcher(ESL) Home page.

Old Post 11-10-05 22:02 #
Lobo is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Retox
Mini-Member


Posts: 73
Registered: 11-00


Latest version of Vavoom also supports truecolour PNG graphics.

Old Post 11-21-05 13:09 #
Retox is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
TheDarkArchon
Forum Staple


Posts: 2294
Registered: 08-04


Don't forget GZDoom.

__________________
* insert completely and utterly useless nonsense here that nobody will ever read ever *

Old Post 11-21-05 19:20 #
TheDarkArchon is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
sirjuddington
Slade doesn't mean what it used to


Posts: 1363
Registered: 05-00


And SLADE ;)

Old Post 11-22-05 01:49 #
sirjuddington is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 01:55. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Question about palette limitations in source ports?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory