Grazza
Super Moderator
Posts: 11451
Registered: 07-02 |
Hobbs: note the new compat levels in the latest prb+ (2 for Doom2.exe, 3 for Ultimate Doom). And with the latest version, it actually has slightly better demo compatibility (see the changelog) with vanilla than Chocolate-Doom does (though I presume fraggle will add the relevant new code to chocdoom soon enough).
Graf: If you use the cfgs provided with prb+, then these have all the MBF stuff turned off, so the "straight out of the box" settings are quite vanilla-like (not full demo compat, but close enough for most purposes). I'd prefer it if the engine defaults (i.e. what it chooses if it finds no cfg) were also the non-MBF options, but at least now unsuspecting users who just extract all the stuff from the zip and don't adjust the settings won't have the modified monster behaviour.
BTW, talking of compat options, the lost soul limit seems to be gone in recent (G)Zdooms. (Doom2 map09 is the easiest place to test the behaviour: with the limit, on HMP they should be able to produce 3 lost souls before hitting the limit, and on UV they shouldn't be able to produce any until 13 lost souls have been killed.)
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