myk

Posts: 14811
Registered: 04-02 |
DaniJ said:
Hypotheticaly, do you think there would have been the same fever around the DOOM source release if most of the hard coded limits had already been expanded to a point that was unreachable in maps of that era due to hardware limitations?
It's likely necessary to have the source to do something like this (though Andrey can answer that more precisely.) Also, hacking at DOOM in many ways didn't stop people's interest in the source; there obviously are many things you can't hack into the engine or a wad, that perhaps would have been dealt with even faster and with more dedication had static limits been extended early on; extensions for super-huge maps happened recently, and maybe would have happened some time back had the limits been rasied earlier, given the push of level designers wanting something more to work with.
Because of things like DeHackEd and related investigation and experimentation (DOOM FAQ, specs, etc.) and sharing of information, the "DOOM community" was knowlegable about DOOM; without a community with such interest and knowledge, the source would have probably gone largely unnoticed.
|