rpeter
Mini-Member
Posts: 66
Registered: 02-04 |
Aha, I knew someone would try a dotnet port, although I thought it would be managed C++ first, like they did with Quake2.
I don't quite understand how you intend to do the rendering. Not polygon based?
Using glnodes it's fairly easy to implement a polygon based D3D renderer, see Doom3D. Sure it's a mix of Direct3D and DirectDraw but the DirectDraw parts (patches, HUD, automap, etc.) can be turned to D3D quite easy. Unfortunately Doom3D is the only port (and fairly old) that has native D3D rendering, not just an OpenGL emulator, like DoomsDay or Vavoom have.
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