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Hobbs
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Right. This might belong here and it might belong in source ports. The thread type is more of a doom general sort of thing, but the content is about source ports. If it need be moved I'm sure it will be.

Pressing forward, the thread title states clearly enough what I'm asking. What source port do you most commonly use. I didn't make this a poll because I am more interested in the why than the what really, and also somewhat who uses what port. Polls don't give that info.

And please for the love of god don't say "I use x port because its the bestest or most superior or does the most" or any such of that nonsense.

BTW I use PrBoom in most every situation, because it works for the largest portion of wads, and is very good at being compatable with them. EDIT: And since everyone else is putting in a handful I use ZDoom for "LAN" multiplayer and the precious few ZDoom wads I have (mostly TCish stuff), Chocolate Doom & Eternity for uh, random stuff. Prolly will use Odamex for C/S multi when its released.

Last edited by Hobbs on 11-21-06 at 18:32

Old Post 11-21-06 04:37 #
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Warlin
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I use skull tag because it's presumably better than Zdoom and I like my world viewable, that way I can say woah, pretty.
also because it came with a free IDE thing... really I just got PrBoom, I'm going to try it out, who knows i might like that better...
EDIT
Nah Tried it, it doesnt have that feel. Plus I cant change the screen Rez...or maybe i can I tried to navigate the options

Skull tag also has that shiny command console, and everyone loves command consoles

Old Post 11-21-06 05:01 #
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iori
#legacy bastard


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prboom

Old Post 11-21-06 05:39 #
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deathz0r
Bitch fuckin' stole me chaingun!


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Warlin said:
I like my world viewable, that way I can say woah, pretty.
What?

Skull tag also has that shiny command console, and everyone loves command consoles
A revolutionary feature indeed!

Old Post 11-21-06 05:52 #
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Homer
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JDoom for general use, PrBoom (software render) for wads with engine hacks (hr2 for example) and skulltag for multiplay and editing.

Old Post 11-21-06 07:23 #
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AlexMax
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I have pretty much every source port installed on my computer, for reviewing's sake, but when I have a choice I use Eternity for single player and Odamex for multiplayer.

Old Post 11-21-06 07:49 #
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Grazza
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Prboom-plus, pretty much exclusively. For its compatibility with many types of maps, features for watching and recording demos, and the fact that it is very stable, and that bugs and feature requests are generally dealt with quickly and without breaking anything.

Old Post 11-21-06 09:43 #
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Julian Hope


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Eternity

Old Post 11-21-06 10:04 #
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fraggle
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Chocolate Doom - well, duh :-)

Old Post 11-21-06 10:14 #
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_MethoD_
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i wish i can say doom2.exe but in the evil times like nowadays i have to say prboom. Of course for some maps which don't support boom i use ZdooM or Jdoom/Risen3D for taking pics..

For mp i use zdaemon (yeah i know :)) and sometimes chocolate doom...Anyway looking forward to Odamex!

Old Post 11-21-06 11:02 #
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Kaiser
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Prboom for gameplay/editing
Zdoom for total conversions/misc stuff
Skulltag/Odamex for online stuff.

Old Post 11-21-06 14:44 #
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Graf Zahl
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GZDoom of course.

Old Post 11-21-06 15:00 #
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Da Spadger
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Zdoom, Skulltag, Choco-doom and GZdoom.

Old Post 11-21-06 15:38 #
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Joe
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EE/Odamex

Old Post 11-21-06 16:27 #
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TheDarkArchon
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ZDoom, EDGE, GZDoom, PrBoom, Skulltag.

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Old Post 11-21-06 16:30 #
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exp(x)
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Chocolate Doom for single player, Odamex for multiplayer.

Old Post 11-21-06 18:08 #
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Catoptromancy
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On harddrive,
prboom mostly for megawads, its my main port and for testing. Chocolate for random single map wads off the archives, testing and multiplayer.

On a flashdrive,
Skulltag, ZDaemon, GZDoom(in software)only for ZDoom wads and Eternity. Odamex soon...hopefully.

edit> On junky old comp with no OS, I boot to DOS with a bootdisk. I have Doom2+ with hr.wad and hr2.wad.

Last edited by Catoptromancy on 11-21-06 at 20:12

Old Post 11-21-06 18:49 #
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Belial
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PrBoom+, Doom2+, ZDoom when necessary and for IRC-organized mp games, ZDaemon for C/S mp.

Old Post 11-21-06 18:51 #
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Siggi
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PrBoom (+), Eternity, ZDoom, and Doom2+.
None are "most used".

Old Post 11-21-06 19:00 #
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Lizardcommando
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I mostly use Skulltag. I ocassionally use ZDoom, but that's only to test my mod out.

Old Post 11-21-06 19:02 #
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Use3D
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prboom/doom2

Old Post 11-21-06 19:10 #
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Scet
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GZDoom for ZDoom wads and Chocolate Doom for everything else.

Old Post 11-21-06 19:14 #
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RjY
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These days, basically PrBoom and its derivatives

1997-1999: doom2.exe (on RISC OS under emulation)
1999-2003: DIY (RISC OS)
2002-2005: PrBoom v2.2.3-v2.2.6 (Linux)
2005-: rboom (based on PrBoom 2.3.x), PrBoom 2.4.x (svn), PrBoom-plus (svn)

DIY was the only source port for RISC OS; PrBoom is its natural equivalent and successor on other platforms. Also PrBoom is the engine whose internals I am most familiar with, so it's the easiest to hack on and make contributions

Old Post 11-21-06 20:44 #
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Quasar
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I currently use Eternity almost exclusively for everything that doesn't require something a zdoom derivative. I also have Chocolate Doom, MBF, and PrBoom, but I use them for regression testing only :)

Old Post 11-21-06 21:28 #
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Iori Branford
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Modern:
1. GZDoom
2. ZDoom
3. Doomsday
Obviously scratch GZ and Doomsday if we're talking subpar specs.

Classic:
1. Eternity
2. Chocolate Doom
3. PrBoom+
Chocolate would be tied with Eternity, except the music isn't guaranteed to work.

Multiplayer:
1. ZDaemon
2. Skulltag
Swap them and you have them in preferred rather than oft-used order.

Old Post 11-22-06 10:21 #
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david_a


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ZDoom, GZDoom, PrBoom+

Primarily because they support widescreen properly. I don't use PrBoom+ that often - I seem to remember that it doesn't have a vsync option?

Old Post 11-22-06 14:01 #
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Ryathaen
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ZDoom, which I used to use pretty much all the time but less so now.

PrBoom, since it just feels more like Doom. It's a nice balance between classic Doom and new features without being too flashy and gimmicky.

I have Legacy, EDGE, and Skulltag installed but hardly ever touch them.

And I avoid GZDoom and jDoom as much as possible because I can't stand OpenGL ports.

Old Post 11-22-06 15:36 #
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myk
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By far mostly Doom and Doom+ (thanks to e6y). Which depending on whether I care if a wad meets the standard engine requirements, or if it actually works better in Doom+ or simply can't take the pesky Doom limits. I'm also working on a project that uses Doom+ as its main engine (otherwise any "limitless" engine should run it).

Sometimes I use PrBoom, PrBoom+ or Chocolate Doom for local online v1.9 MultiPlayer (lacking opponents or partners with archaic enough systems to run Doom), and more rarely ZDaemon (on more or less classic servers) just to hop onto servers and play a bit.

Other stuff is pretty rare, and over half of that probably consists of using PrBoom or PrBoom+ for single player, especially on maps with large blockmaps (over 64 KB), the rest can be on any engine if something catches my eye for any reason, though my gfx card leaves to be desired and is too slow when it comes to Doomsday or GZDoom (it's even a bit visually glitchy using GLBoom).


RjY said:
1997-1999: doom2.exe (on RISC OS under emulation)
1999-2003: DIY (RISC OS)
2002-2005: PrBoom v2.2.3-v2.2.6 (Linux)
2005-: rboom (based on PrBoom 2.3.x), PrBoom 2.4.x (svn), PrBoom-plus (svn)
Heh, how do you remember? Arguably you've been relatively consistent, though. I recall using Legacy and then ZDoom (v1.18 to v1.22) for 1 or 2 years from/after 1999 (when I first got relatively consistent Internet access, albeit on a 56K), and then after that I rapidly degenerated into a more classic orientation (there must have been a period where I was rather liberal, varying more what I used).

Old Post 11-22-06 16:09 #
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Bastet Furry
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Mostly zDoom just because i love doom in hexen format.
I have still to see a wad that uses the strife support inside a doom envoirement though.
Would make a nice freelancer RPG inside the doom universe ;)
All i would need is some decent inventory system -.-

Old Post 11-22-06 16:37 #
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entryway
Senior Member


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david_a said:
I don't use PrBoom+ that often - I seem to remember that it doesn't have a vsync option?
If you want to play with or without vsync, you should only set it in your adapter settings. It nonsense to have such option in each program. I would not like to set up that separately for each f* game instead of making it once and for all.

Old Post 11-22-06 16:38 #
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