myk
patron mod of ugly ducklings and black sheep

Posts: 10410
Registered: 04-02 |
By far mostly Doom and Doom+ (thanks to e6y). Which depending on whether I care if a wad meets the standard engine requirements, or if it actually works better in Doom+ or simply can't take the pesky Doom limits. I'm also working on a project that uses Doom+ as its main engine (otherwise any "limitless" engine should run it).
Sometimes I use PrBoom, PrBoom+ or Chocolate Doom for local online v1.9 MultiPlayer (lacking opponents or partners with archaic enough systems to run Doom), and more rarely ZDaemon (on more or less classic servers) just to hop onto servers and play a bit.
Other stuff is pretty rare, and over half of that probably consists of using PrBoom or PrBoom+ for single player, especially on maps with large blockmaps (over 64 KB), the rest can be on any engine if something catches my eye for any reason, though my gfx card leaves to be desired and is too slow when it comes to Doomsday or GZDoom (it's even a bit visually glitchy using GLBoom).
RjY said:
1997-1999: doom2.exe (on RISC OS under emulation)
1999-2003: DIY (RISC OS)
2002-2005: PrBoom v2.2.3-v2.2.6 (Linux)
2005-: rboom (based on PrBoom 2.3.x), PrBoom 2.4.x (svn), PrBoom-plus (svn)
Heh, how do you remember? Arguably you've been relatively consistent, though. I recall using Legacy and then ZDoom (v1.18 to v1.22) for 1 or 2 years from/after 1999 (when I first got relatively consistent Internet access, albeit on a 56K), and then after that I rapidly degenerated into a more classic orientation (there must have been a period where I was rather liberal, varying more what I used).
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