entryway said: If you want to play with or without vsync, you should only set it in your adapter settings. It nonsense to have such option in each program. I would not like to set up that separately for each f* game instead of making it once and for all.
It's not nonsense. Sometimes you need it for testing. I also have programs that need it to be off for performance reasons so I can't force it to 'on' globally. But especially for older games I need it to be on but that's only a fraction of the programs I am running.
entryway said: If you want to play with or without vsync, you should only set it in your adapter settings. It nonsense to have such option in each program. I would not like to set up that separately for each f* game instead of making it once and for all.
Does that work for software mode? I'm pretty sure I force vsync on in my 3D driver settings.
I use ZDoom most of the time, mostly because I like its mouse feel and some of its new features (in addition to ACS, I especially like getting the Barons and Hell Knights to bleed green blood and the ability to replace the original MIDI tunes with MP3).
Though I must comment that lately I've been playing a lot of Chocolate Doom, which might even become my next port of choice if fraggle will further improve it in the future.
GZDoom, because it runs just about everything, and I like modding for it.
PRBoom+ for maps and megawads that others have tested and know works right in it. I'm not one to like going through a wad, only to find out that something doesn't work like it should because some moron only tested their "Boom compatible" level in ZDoom.
I use Legacy for all wads that don't specify a specific port. I use Zdoom a lot because I like Zdoom TC wads. I tried out Risen3D but my computer in not fast enough for smooth gameplay.
Nuxius said: PRBoom+ for maps and megawads that others have tested and know works right in it. I'm not one to like going through a wad, only to find out that something doesn't work like it should because some moron only tested their "Boom compatible" level in ZDoom.
The "compatibility with common mapping errors" settings should be useful in such instances. The most common errors of the "Zdoomism" type (to use RjY's term) are caught by those, apart from the ones that make it impossible to load the map at all (and they will be apparent immediately, before you have wasted any time on it).
ZDoom for regular game-play and ZDaemon for testing. I'm trying Doomsday but I pretty much hate it due the the blury stat screen, sprites, etc. I pretty much only keep it for the lighting effects.
Heh, update to mine, I use PrBoom for general dooming, Chocolate Doom for that old time nostalgia feeling (read: iwads and one or two pwads), and Odamex for online (well, I will).