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aleksej
Mini-Member


Posts: 95
Registered: 10-06


Mostly vanilla .exe (optionally entryway's doom+) under DOS/Win98 and Choco as second port under WinXP.

Old Post 02-26-07 21:27 #
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Cloud109
Warming Up


Posts: 10
Registered: 03-07


Back in the beginning, when I got into the whole source port scene, I found myself using ZDoom as it appeared to be the most commonly used port. Eventually, I "upgraded" to GZDoom, when I fell in love with the OpenGL rendering option.

But over time, I grew tired of the OpenGL, as I would always be changing my OpenGL settings from computer to computer, until I eventually realized everything looked better under the software rendering anyway.

It was when I got into the multiplayer scene that I discovered Skulltag, which is now my source port of choice. It's easily the most convenient to use [for me, at least], and has a nice bunch of options for customization.

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Old Post 03-01-07 21:38 #
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Glassyman
Banned


Posts: 207
Registered: 02-07


ZDoom because contains lots of features and it's easy to use.

Old Post 03-02-07 15:41 #
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farhaven
Junior Member


Posts: 134
Registered: 01-07


ZDoom for editing and playing (mostly because of full mouselook,these days even more maps get made for a special source-port,which is in most cases zdoom and because of its great scripting features) and PrBoom / Chocolate Doom for watching/recording demos

Old Post 03-02-07 22:55 #
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Steeveeo
Forum Regular


Posts: 991
Registered: 09-06


GZDoom for obvious reasons (its modability)

Used to use Doomsday but got friggin sick of constant Segment Violation crashouts during internet games

Old Post 03-03-07 00:31 #
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Fusion
Member


Posts: 294
Registered: 05-00


Boom baby. But if i had to pick a more advanced adaptation, Zdoom but of course.

Old Post 03-11-07 01:26 #
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Mithral_Demon
Member


Posts: 300
Registered: 09-06


Skulltag: Why? RAILGUN! Another reason why- Evil harder versions of Cacodemon and Baron of hell.

Reason for Railgun- Instant Gib on monsters that CAN be gibbed, meaning imps, zombies, players. =P

Reason For Better Cacos: You know how boring it gets to just see floating tomatoes that shoot purple-ish balls at you, I'd rather see something new for once!

Reason for Better Barons: Belphegor, strong and fast, lots of health, great monster infighter. =D

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Old Post 03-15-07 00:27 #
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BlackShark
Warming Up


Posts: 17
Registered: 04-06


Zdaemon and Black-DOOM for me.

Old Post 03-15-07 01:49 #
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TimeOfDeath
Junior Member


Posts: 193
Registered: 06-06


ZDaemon for single player, coop and demo recording.
PrBoom for playing, watching and recording.
ZDoom for recording.

Old Post 03-15-07 04:34 #
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MikeRS
Doomworld is so about bullshit excuses


Posts: 459
Registered: 06-05


Chocolate Doom - It's like the Doom I fell in love with, except I don't need DOS to run it :)

Old Post 03-16-07 02:19 #
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Hobbs
Banned


Posts: 1096
Registered: 06-05


These days I've switched to using mostly Chocolate Doom for everything. PrBoom has a rather stupid linux mouse issue that makes playing it a little more arse than I care to deal with, and in Chocolate Doom the issue is resolved.

Old Post 03-16-07 04:35 #
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Torn
google is your master


Posts: 2270
Registered: 07-02


Zdoom for general use, chocolate for playing/mapping vanilla maps.

Old Post 03-16-07 07:23 #
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Vulture
Mini-Member


Posts: 69
Registered: 01-07


I use Skulltag because it has everything I want singleplayer and multiplayer-wise. If for some reason a wad can't run in Skulltag, I use ZDooM. If I want to go classic, I either set classic flags in Skulltag or use Chocolate Doom. Once in a blue moon I'll play Zdaemon, and I'll probably play Odamex when its past beta stages.

Overall I am a multiplayer Doomer.

Old Post 03-16-07 16:00 #
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hund_
Warming Up


Posts: 10
Registered: 08-04


gzdoom for mods like zblood and doom3.
jdoom for vanilla doom[with md2's of course] ;)

Old Post 04-09-07 05:12 #
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Doomshadow
Green Marine


Posts: 32
Registered: 11-06


Skulltag and ZDoom

Old Post 04-10-07 19:02 #
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kristus
Godlike/Doglike


Posts: 6307
Registered: 07-00


Doom3

Old Post 04-10-07 21:39 #
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Tango
Forum Regular


Posts: 744
Registered: 04-06


Prboom+

Old Post 04-10-07 23:37 #
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Aleaver
Can't spll


Posts: 1106
Registered: 08-02


Zdoom and Boom

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Old Post 04-12-07 22:10 #
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Venom
Newbie


Posts: 5
Registered: 04-07


Doomsday mostly, but sometimes Zdoom. Haven't tried any of the others.

Old Post 04-24-07 23:42 #
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Patrick Pineda
I used to be a Janitor


Posts: 935
Registered: 02-07


zdoom. gzdoom. prBoom. in that order.

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Old Post 04-25-07 00:31 #
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Hobbs
Banned


Posts: 1096
Registered: 06-05


er, oops

Old Post 04-25-07 01:38 #
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Squonk
Mini-Member


Posts: 87
Registered: 03-07


When I'm not using the originals exe, I often use PrBoom because it works fine on XP, enough old-school, and it's my favorite DM/coop port (Zdaemon is quite bugged and Odamex isn't enough playable yet).
PrBoom plus for all demo stuff
ZDaemon for CTF, NS coop
and ZDoom for a few NS wads, and Heretic/Hexen too, sometimes

Old Post 04-29-07 23:44 #
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Haloless0320
I dont know how to use punctuation.Properly


Posts: 550
Registered: 02-04


Up until a month ago I used Doomsday,but i couldn't play some wads just because they had scripting so i started using Zdoom and GZdoom

Old Post 05-03-07 05:21 #
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Siggi
Member


Posts: 281
Registered: 10-04


As of now, chocolate-doom is pretty much the only port I frequently use for actually playing Doom.

Old Post 05-03-07 05:40 #
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K!r4
Member


Posts: 606
Registered: 05-07


I use PrBoom for singleplayer, demo recording/watching and for some DM or coop... and I use ZDaemon/Skulltag/Odamex at the same time with Internet Doom Explorer.

Old Post 05-06-07 22:16 #
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Scuba Steve


Posts: 3468
Registered: 11-02


rordoom

Old Post 05-07-07 00:14 #
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SpudAD
Newbie


Posts: 2
Registered: 05-07


JDoom

Old Post 05-07-07 08:00 #
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Aabra
Junior Member


Posts: 103
Registered: 10-05


I obviously use Skulltag pretty much exclusively. :-) I use it for all my multiplayer and single player needs. There aren't many things that it can't do as it's like 3 fabulous ports in 1.... (latest version of Zdoom, latest incarnation of GZDoom, and of course all the Skulltag features) In the rare case that a single player wad doesn't work in Skulltag then I'll run it in its intended port.

I can't stress enough how grateful the Skulltag Dev team is to the Zdoom and GZDoom teams for permitting us to use their obviously fantastic work.

Old Post 07-05-07 11:48 #
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printz
CRAZY DOOM ZEALOT


Posts: 1785
Registered: 06-06


Eternity, but I really prefer vanilla and that wads be made to work on vanilla Doom -- or to be peaceful, to work for that v1.92.

Old Post 07-05-07 12:37 #
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boomlala
Warming Up


Posts: 17
Registered: 06-07


PrBoom flagged as Vanilla for SP, ZDaemon for Multiplayer (but it's been a week since I could connect to the master server, so I'm thinking to go Skulltag).

Old Post 07-05-07 14:13 #
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