Cloud109
Warming Up

Posts: 10
Registered: 03-07 |
Back in the beginning, when I got into the whole source port scene, I found myself using ZDoom as it appeared to be the most commonly used port. Eventually, I "upgraded" to GZDoom, when I fell in love with the OpenGL rendering option.
But over time, I grew tired of the OpenGL, as I would always be changing my OpenGL settings from computer to computer, until I eventually realized everything looked better under the software rendering anyway.
It was when I got into the multiplayer scene that I discovered Skulltag, which is now my source port of choice. It's easily the most convenient to use [for me, at least], and has a nice bunch of options for customization.
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Currently attempting to design:
* A decent Resident Evil tribute map
* A decent Wolfenstein 3D map
* A decent invasion map
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