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Sodahollic
Newbie


Posts: 5
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I use GZDoom with OpenGL.

Old Post 07-05-07 18:34 #
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YMB
Old newfag


Posts: 792
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zDoom and/or Doomsday.

Old Post 07-06-07 01:29 #
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jval
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Posts: 151
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Doomsday, and my port while debugging.

Old Post 07-06-07 04:49 #
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Plonker
Junior Member


Posts: 100
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Legacy most of the time, especially for single player but willing to try any port when a wad calls for it.

For online deathmatch I use zdeamon but I am hoping there is something better out there, I guess its time I tried skulltag.

I really only favoured Legacy because it was so easy to make maps using its special features, I sort of fell in love with it way back when it introduced 3d floors.

Just tried gzdoom for the first time, played heretic with it, very nice indeed.

Last edited by Plonker on 07-07-07 at 15:24

Old Post 07-06-07 07:33 #
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Aabra
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If you liked GZDoom then you'll like Skulltag. The default settings are done so that it simulates software mode more or less... just go into the opengl options and turn on filtering and antialiasing and suddenly it'll look quite a bit better. :)

Old Post 07-09-07 19:00 #
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myk
patron mod of ugly ducklings and black sheep


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Aabra said:
The default settings are done so that it simulates software mode more or less... just go into the opengl options and turn on filtering and antialiasing and suddenly it'll look quite a bit better. :)
On the other spectrum, do you know if there's a way to completely disable the GZDoom graphics features (basically so that it behaves like ZDoom in that respect)?

Old Post 07-09-07 19:29 #
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Graf Zahl
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If you mean disabling the GL renderer, sure. That can be done in the menu. You have to restart though.

Old Post 07-09-07 21:22 #
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Csonicgo
This post is probably useless


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I'm still using Eternity and Chocolate Doom. You all should, too. :D

Even graf. *runs*

Old Post 07-09-07 21:47 #
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entryway
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Posts: 1259
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Csonicgo said:
I'm still using Eternity and Chocolate Doom. You all should, too. :D

Even graf. *runs*

Are you keyboarder? I'm sure, Eternity is not for mouse players, because its mouse handling is awful. Especially on big slow levels. Really.

Old Post 07-09-07 22:41 #
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doom2day
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I use Zdoom.

And when it comes to mouse in dos, MBF wins hands down.

Old Post 07-09-07 23:33 #
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Quasar
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entryway said:
Are you keyboarder? I'm sure, Eternity is not for mouse players, because its mouse handling is awful. Especially on big slow levels. Really.

Yeah it's a shame nobody can ever really pin down *what* makes it awful. We've been through at least 5 revisions of the mouse code so far and none of them have pleased everyone. Even when I ask for suggestions on what compatible port I should borrow mouse code, nobody can seem to give a straight answer.

Old Post 07-10-07 03:11 #
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Searcher
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I think Legacy has the best mouse handling. (Smoothness responsiveness) But if that is not something that you care to look at, then the next best is prboom and prboom plus of the ones I play on a regular basis.

I don't use choc. much, so I can not compare and be truthful. EE doesn't have that bad of mouse handling compared to some others. It is however "seemingly" a little sluggish on my system. Then again maybe I just never quite got it tweaked in down to the nth degree like the ones I play more often.

To be fair, I really don't care much for zdoom mouse control on my system so I rarely use it.

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Old Post 07-10-07 04:10 #
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mystic
Sorry folks!


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try gzdoom, seems to work fine for me.

I gave skulltag a run and you were right, its really good, there were no servers running though so I never got the crap kicked out of me in a deathmatch yet

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Old Post 07-10-07 07:29 #
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Vulture
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mystic said:
I gave skulltag a run and you were right, its really good, there were no servers running though so I never got the crap kicked out of me in a deathmatch yet


Use the program "IdeSE" that comes with Skulltag to see servers. There are usually at least 100 up at any given time. Right now I'm showing 128 servers.

Old Post 07-10-07 07:42 #
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entryway
Senior Member


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Quasar said:
Yeah it's a shame nobody can ever really pin down *what* makes it awful
It's a very low responsiveness. I move the mouse slightly and or there is no movement or there is a turn on 10-30 degrees. It is very appreciable on slow levels and especially with the pressed 'forward' during turn.


Quasar said:
Even when I ask for suggestions on what compatible port I should borrow mouse code, nobody can seem to give a straight answer.
You can try PrBoom-Plus. The latest test version (2.4.8.2) has no separate win32 mouse handling (as all previous) and does all things through SDL. I explained the trick somewhere here some time ago (in chocolate-doom thred?)

http://prboom-plus.sourceforge.net/history.html

P.S.
http://www.doomworld.com/vb/showthr...8653#post648653
and below

Last edited by entryway on 07-10-07 at 08:45

Old Post 07-10-07 08:31 #
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myk
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Graf Zahl said:
If you mean disabling the GL renderer, sure. That can be done in the menu. You have to restart though.
Hmm, well, if I run it, it will damage my gfx driver settings. If there were a command line parameter for this, or a config file in the package, things would be easier. While in GZDoom it may not be as critical because the main purpose is to use GL stuff (over ZDoom), Skulltag, while it supports GZDoom's GL stuff, tends to attract software only users as well.

Old Post 07-10-07 15:09 #
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Graf Zahl
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You can start it with gzdoom +set vid_renderer 0 to force it to start up in software rendering mode.

But how does it damage your gfx driver settings?

Old Post 07-10-07 15:51 #
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myk
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Graf Zahl said:
You can start it with gzdoom +set vid_renderer 0
Thanks, that worked out!


But how does it damage your gfx driver settings?
The game was all black and when I managed to get out, it altered all the screen colors in Windows to a few (maybe 16?) odd colors, amongst them cyan and magenta. Even rebooting to safe mode and resetting the video settings did nothing (although safe mode itself looked normal), but reinstalling the graphics card drivers got rid of the glitch (it's a SiS card running on Windows 98).

Old Post 07-10-07 16:58 #
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Lorenzo
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Posts: 155
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ZDooM ... and what else ?

Why don't create a poll for this thread ?

Lorenzo

Old Post 07-13-07 19:24 #
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deldelda
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I'm 100% ZDoom for solo. I use Skulltag and ZDaemon for online play.

Old Post 07-23-07 17:30 #
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Stealthy Ivan
DM 4 life


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My favorite port after all these years of dooming is Skulltag! I have to place Zdoom 2nd (even though it still kicks ass!)
What port do you find your self playing levels on the most, even if it is not your favorite?

Old Post 07-31-07 19:44 #
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Kristian Ronge
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http://www.chinadaily.com.cn/langua...21791055611.gif
Oh, and http://www.doomworld.com/vb/source-ports/38726
Wrong forum, too.

Last edited by Kristian Ronge on 07-31-07 at 20:39

Old Post 07-31-07 20:32 #
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Stealthy Ivan
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Sorry about that... :/

Old Post 07-31-07 20:41 #
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printz
CRAZY DOOM ZEALOT


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Welcome to Eternity, thread!

Old Post 07-31-07 20:49 #
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Grazza
Quaerere Verum


Posts: 9725
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Kristian's post said it all, but I'll be kind and just merge the threads.

Me, I use uHexen for everything, whether it runs it or not.

Old Post 07-31-07 21:41 #
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Patrick Pineda
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gzdoom is now my life...

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Old Post 08-01-07 01:00 #
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BoldEnglishman
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Janitor said:
gzdoom is now my life...


Yeah since my last post I use GZDoom solely now (after having to use it to play through Tormentor667's work)

Old Post 08-01-07 12:31 #
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rich77
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Posts: 32
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I use GZDoom, that's all. One source port is all you need really.

Old Post 09-30-07 00:21 #
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John Smith
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Eternity for not-vanilla wads and Chocolate Doom.

Old Post 09-30-07 01:03 #
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Styptic
Newbie


Posts: 3
Registered: 10-07


I started playing doom again with jdoom and doom legacy because they are easy to use and they have opengl, and mouse look.

After a while i realised that doom is actually more fun without these features.Now I prefer eternity and prboom.I sometimes use zdoom and zdaemon is great for multiplayer.

Old Post 10-09-07 22:58 #
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