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Fisk
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Posts: 318
Registered: 02-07


Eternity for editing and playing just about everything except Strife, Hexen and Heretic.

Old Post 11-19-07 23:51 #
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DoomCup
Warming Up


Posts: 16
Registered: 11-07


I haven't played every source mod yet, but I prefer ZDoom because it lets me choose which iwad I want to play on startup. That's important if you have all the classic Doom iwads.

EDIT: Okay, so does PrBoom+, and it's looking good. I'm more used to ZDoom, though.

Last edited by DoomCup on 11-24-07 at 22:11

Old Post 11-24-07 21:58 #
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_bruce_
Junior Member


Posts: 104
Registered: 11-07


ZDoom and Choc.Doom.

Old Post 11-28-07 13:12 #
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DoomCup
Warming Up


Posts: 16
Registered: 11-07


I just got Chocolate Doom. Brought back memories of the old 486. Good computer...

Old Post 11-28-07 22:56 #
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Captain Red
Pants


Posts: 4583
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Gzdoom for all the reasons already stated, but mostly because playing doom without mouselook is for smelly weirdos.

Old Post 11-29-07 21:41 #
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Jim Rainer
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Posts: 355
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Zdoom.

Old Post 11-29-07 22:00 #
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Mike.Reiner
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Posts: 284
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Hm. I use lots of them.

GZDoom, ZDoom, PrBoom/PrBoom+, and chocolate-doom if I'm feeling all old-schooly. I don't play online much anymore... Though odamex's progress may change my mind.

Most of the time, I'll actually use PrBoom whenever dealing with a 100% boom compatible wad of sorts.

ZDoom spoils me. It's mouse feel is so easy to adjust to, but PrBoom preserves some of the old school doom behavior. (Shooting through decorations, the real length at which the doom marine can punch, etc)

So I guess ZDoom/GZdoom is for coop and any wad that requires it.
Though I will use GZDoom when I want things to look nice.
Some awesome GZDoom-only wads are popping up, kudos to graf for that engine.

Last edited by Mike.Reiner on 12-04-07 at 19:26

Old Post 12-04-07 19:21 #
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JohnnyRancid
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Posts: 776
Registered: 08-07


If Zdoom wasn't such a universal source port that ran almost everything I wouldn't use it.

Old Post 12-10-07 18:21 #
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kwanbis
Registered just to make one post


Posts: 1
Registered: 01-08


First post. Long time doom lover (i have an original ultimate collection). Here is the count, if i did right, of votes (should have been a poll).

ZDoom 51
GZDoom 30
PrBoom 23
Chocolate 22
Skulltag 19
Zdaemon 16
Eternity 13
Odamex 8
Prboom+ 8
Doomsday 6
JDoom 4
Legacy 4
Risen3D 4
Doom2+ 3
EDGE 3
Boom 2
Doom+ 2
GLDoom 2
MBF 2
Black 1
Doom3 1
Nashgore 1
Rordoom 1
uHexen 1

Old Post 01-04-08 01:19 #
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Jim Rainer
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Posts: 355
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Jim Rainer said:
Zdoom.

I've switched over to GZDooM since I got my new computer.

Old Post 01-04-08 02:10 #
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Reckoner
Junior Member


Posts: 143
Registered: 12-07


I'm a pretty big purist, so I almost exclusively use Chocolate Doom, except for WADs requiring limit-removal in which case I use PrBoom. I'll also use ZDoom on WADs that require it or are designed for it, but I still try to keep the settings close to vanilla and I avoid things like vertical aiming and jumping. Playing the same game for 14 years in the same way can get boring, so I see nothing wrong with using more modernized ports and features, but I personally like the look and feel of the original, if only for its simplicity and nostalgia.

Old Post 01-04-08 05:16 #
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Nancy
for a year!


Posts: 607
Registered: 03-02


Recently, in this order:

GZDoom
Skulltag
Vanilla DooM (yeah.)
Legacy

GZDoom has also been set as Testing Engine in Doom Builder (although at school it's Legacy).

__________________
ScorpionŽ: The subject of every conceivable communist joke since 2004.

Old Post 01-04-08 16:46 #
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Torr Samaho
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Posts: 103
Registered: 11-04


mostly gzdoom as it's stable, supports most types of maps and also has enhanced graphics. perhaps jdoom / risen3d (former favorite) are better for eye candy, but less compatible.

Old Post 01-05-08 19:43 #
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GreyGhost
Senior Member


Posts: 1031
Registered: 01-08


Until recently I would have said Legacy (great mouse handling - hope the next release is more tolerant of map errors) though I'm now favouring PrBoom-plus.

I'm in the process of giving Chocolade Doom a trial run as a replacement for Doom95 - which hasn't run properly since the "upgrade" to XP Home.

Old Post 01-10-08 04:36 #
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Csonicgo
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Legacy has a nostalgia charm to it. I remember waiting for the 1.28 release, with awesome dev-water effects and looking up and down, then 1.30 came out with "splats" that let you see blood on the walls, years before ZDoom had anything like that. I went directly from doom.exe to Legacy, and the first impressions of "holy shit, 800x600 mode!" still stick in my mind.

However, Legacy hasn't changed much since. I know it's being rewritten, but damn, I remember hearing about the rewrite when I was in Grammar school, and I'm in Uni now.


Nowadays I've been using Eternity, which still has that "old school" feel yet lets me have new enhancements like mouselook, and other things. It recently obtained jumping, and one day it might have splats. maybe.


I used to use GZDoom but the little annoying freeze whilst playing music for 50 seconds then play as normal really burns my biscuits.

Old Post 01-10-08 05:28 #
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deathbringer
Post invalidated by first word being "uhhh"


Posts: 2849
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uhhhhhhhhh

Olden days: Legacy, for everything, it became less and less stable with each new computer and now barely works at all

These days: Zdoom for Playing, EDGE for making.
Occasionally i'll run a "normal" wad in EDGE just for pretty lights, i even tried Spire 2 in it and in ran decently enough.

Old Post 01-10-08 16:40 #
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K!r4
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Posts: 606
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Now I use PrBoom+ for playing in singleplayer and still IDE for multiplayer.

Old Post 01-11-08 18:17 #
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Mike.Reiner
Member


Posts: 284
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GreyGhost said:
Until recently I would have said Legacy (great mouse handling - hope the next release is more tolerant of map errors) though I'm now favouring PrBoom-plus.

I'm in the process of giving Chocolade Doom a trial run as a replacement for Doom95 - which hasn't run properly since the "upgrade" to XP Home.


Oh man, I haven't used Doom95 in years, lol. That engine sucked so much. Chocolate doom should do a pretty good job replacing that.

Old Post 01-11-08 21:18 #
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myk
patron mod of ugly ducklings and black sheep


Posts: 10410
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Mike.Reiner said:
That engine sucked so much.
Other than a couple of glitches (with workarounds) and a couple of enhancements, it was pretty much the same as the regular engine. Personally I never liked it much because I like to stick to the original, but not because I found anything really wrong with it. Its bigger issues came with more modern versions of Windows and newer hardware. It worked better than source based engines in many ways, till some of these these started to get more solid. From what I remember both things started to happen around the turn of the century.

Old Post 01-12-08 10:28 #
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Coldfusio
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Posts: 346
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Prboom plus

Old Post 01-16-08 00:28 #
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Mike.Reiner
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Posts: 284
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myk said:
Other than a couple of glitches (with workarounds) and a couple of enhancements, it was pretty much the same as the regular engine. Personally I never liked it much because I like to stick to the original, but not because I found anything really wrong with it. Its bigger issues came with more modern versions of Windows and newer hardware. It worked better than source based engines in many ways, till some of these these started to get more solid. From what I remember both things started to happen around the turn of the century.


I just remember it had bad sound, and the midi didn't play properly. I still had windows 98se back at that time, so I just kept using Doom2.exe. ZDoom 1.22 was the first source port I ever used.

My preference has recently switched to PrBoom+. Thanks to belial, I've started to really notice how the gameplay is affected by playing in ZDoom.. uhg. Just uhg.

I'm only using ZDoom for coop and zdoom-only wads from now on.


Heh i bought the ID Super pack on steam, and edited the batch files they use to launch in chocolate doom instead. For being a 'doom2.exe for windows xp and vista' it's pretty damn nice. Props to fraggle. I love the setup program.

Last edited by Mike.Reiner on 01-16-08 at 00:41

Old Post 01-16-08 00:35 #
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SuperSlammer2
Green Marine


Posts: 48
Registered: 01-08


zdooom

has good graphics compared to regular doom

Old Post 01-16-08 00:40 #
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GreyGhost
Senior Member


Posts: 1031
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Mike.Reiner said:


I just remember it had bad sound, and the midi didn't play properly.



I didn't start running into sound and midi problems until the forced retirement of my Soundblaster16 ISA card :(

Damn!... I've wandered off-topic... Sorry.

Old Post 01-16-08 10:36 #
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