sirjuddington
Slade doesn't mean what it used to

Posts: 1383
Registered: 05-00 |
Since Direct3D is slower than OpenGL (at least on GeForce2), I only sometimes running Direct3D. OpenGL runs fine, I don't have crashes because of OpenGL already a long time. Software - it's a new, Quake based driver, there's only about 5% from old Doom renderer. And some things, such as colored lighting, are slow. And, of course, compared to old Doom renderer it's realy slow.
Hmmm... Man I never knew that, I just thought it was slow and crappy. I really do need to upgrade my motherboard and CPU (Its only 350mhz). One thing that refrains me from playing it though, is that sprites keep disappearing all the time, so Imps will be throwing nothing at me, except this 'nothing' will still light up the walls and stuff around it...
Well keep up the good work then, hope to see an optimised version soon! (Then I might be able to play it at a framerate over 10fps, heh)
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